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Blog posts of '2025' 'November'

Create Roblox Games Ultimate Guide

The Ultimate Roblox Developer Compendium

Your master course: 10 modules taking you from a blank baseplate to a published, monetized game.

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Module 1: The Foundation

Goal: Master the interface, basic building, and your first script.

1.1 Interface & Navigation

Viewport: This is your 3D view. Move with Right-Click + WASD. Q and E move Up/Down.

Explorer: The file hierarchy. If it's not here, it doesn't exist.

Properties: Displays data (Color, Size) for selected objects.

Critical: Always open the Output Window (View Tab > Output). This is where errors appear.

1.2 Scripting Basics (The Loop)

Insert a script into a Part. Do not use wait(), use task.wait().

-- Change color loop
local part = script.Parent

while true do
    part.BrickColor = BrickColor.Random()
    task.wait(1) -- Optimized wait
end

1.3 Events (The Kill Brick)

We use the .Touched event to detect collisions. We use a Debounce to prevent lag.

local trap = script.Parent
local isActive = false

local function onTouch(hit)
    if isActive then return end
    
    local humanoid = hit.Parent:FindFirstChild("Humanoid")
    if humanoid then
        isActive = true
        humanoid.Health = 0
        task.wait(1)
        isActive = false
    end
end

trap.Touched:Connect(onTouch)

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Module 2: Client-Server & UI

Goal: Understand FilteringEnabled and build interactive UI.

2.1 The Golden Rule

Server: The "Truth". Changes here replicate to everyone.
Client: The Player. Changes here only show for that player.

[Image of Roblox Client Server Architecture Diagram]

2.2 RemoteEvents

To let a UI button (Client) affect the world (Server), we must use a RemoteEvent in ReplicatedStorage.

Client Side (LocalScript in Button)

local remote = game.ReplicatedStorage:WaitForChild("MyEvent")

script.Parent.MouseButton1Click:Connect(function()
    remote:FireServer()
end)

Server Side (Script in ServerScriptService)

local remote = game.ReplicatedStorage:WaitForChild("MyEvent")

remote.OnServerEvent:Connect(function(player)
    print(player.Name .. " clicked the button!")
    -- Do server logic here (e.g. Open Door)
end)

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Module 3: DataStores

Goal: Save player progress (Money/XP) so it persists after they leave.

3.1 Leaderstats

Create a folder named leaderstats inside the player to show the scoreboard.

3.2 Saving Data (pcall)

We use DataStoreService. Always wrap requests in pcall (Protected Call) to handle internet failures.

local DataStoreService = game:GetService("DataStoreService")
local myData = DataStoreService:GetDataStore("PlayerGold")

game.Players.PlayerAdded:Connect(function(player)
    local key = "User_" .. player.UserId
    
    local success, data = pcall(function()
        return myData:GetAsync(key)
    end)
    
    if success and data then
        print("Data Loaded: " .. data)
    else
        print("New Player")
    end
end)
Enable API Services in Game Settings > Security to test this in Studio.

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Module 4: Physics & Constraints

Goal: Build moving mechanisms like doors and elevators.

4.1 HingeConstraint

Used for rotating objects (Doors, Wheels).

  • Attachment0: The stationary point (Frame).
  • Attachment1: The moving point (Door).
  • ActuatorType: Set to Servo to control the angle via script.

4.2 PrismaticConstraint

Used for sliding objects (Elevators).

-- Script to move an elevator
local prismatic = script.Parent.PrismaticConstraint
prismatic.TargetPosition = 20 -- Move up 20 studs

4.3 Network Ownership

If a moving part looks "laggy", the Server and Client are fighting over who calculates the physics. For automated objects, force the Server to own it:

part:SetNetworkOwner(nil)

Module 5: Lighting & Atmosphere

Goal: Create a professional visual style.

5.1 Technology

In the Lighting service, set Technology to:

  • ShadowMap: Standard sharp shadows.
  • Future: Realistic lighting calculation (High-End).

5.2 Atmosphere & Post-Processing

Add these objects inside Lighting:

  • Atmosphere: Adds distance fog and blends the skybox.
  • Bloom: Makes neon parts glow.
  • ColorCorrection: Adjusts contrast and saturation.

5.3 Zoning Audio

Use local scripts to check distance to a zone center and crossfade music.

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Module 6: Advanced Scripting (OOP)

Goal: Write modular, reusable code.

6.1 ModuleScripts

ModuleScripts run only when require() is called. Use them to store shared functions.

-- inside ModuleScript "GameUtils"
local module = {}

function module.GiveCoin(player)
    player.leaderstats.Gold.Value += 1
end

return module

6.2 Metatables (Classes)

Use Metatables to create "Objects" (like a custom Car or Trap class). This prevents copy-pasting scripts into 100 different parts.

local Trap = {}
Trap.__index = Trap

function Trap.new(part)
    local self = setmetatable({}, Trap)
    self.Part = part
    return self
end

Module 7: Monetization

Goal: Sell Gamepasses and Developer Products.

7.1 Gamepasses

One-time purchases (VIP, Speed Coil).

local MPS = game:GetService("MarketplaceService")
MPS:PromptGamePassPurchase(player, GAMEPASS_ID)

7.2 Developer Products (ProcessReceipt)

Repeatable purchases (Gold, Ammo). You must define a ProcessReceipt function on the server.

MPS.ProcessReceipt = function(receiptInfo)
    local player = Players:GetPlayerByUserId(receiptInfo.PlayerId)
    
    if receiptInfo.ProductId == 12345 then
        -- Give Gold
        player.leaderstats.Gold.Value += 100
        return Enum.ProductPurchaseDecision.PurchaseGranted
    end
end

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Module 8: Animation

Goal: Create custom movements using the Animation Editor.

8.1 Animation Priority

Always set your Animation Priority to Action if you want it to play over walking/idling.

8.2 Scripting Playback

Animations are loaded into the Humanoid's Animator.

local anim = script:WaitForChild("WaveAnim")
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")

local track = animator:LoadAnimation(anim)
track:Play()

8.3 Animation Events

Add Markers in the editor to trigger sounds or effects at specific frames (e.g., Footsteps, Sword Swings).

Module 9: Optimization

Goal: Ensure the game runs on mobile and low-end PCs.

9.1 StreamingEnabled

Turn this on in Workspace properties. It unloads distant parts to save RAM.

Warning: When using Streaming, LocalScripts must use WaitForChild() because parts might not exist yet.

9.2 Memory Leaks

Clean up your connections. If you connect an event inside a loop without disconnecting it, the game will crash eventually.

-- Correct cleanup
local connection
connection = part.Touched:Connect(function()
    print("Hit")
    connection:Disconnect() -- Stop listening after one hit
end)

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Module 10: Launch & Marketing

Goal: Publish and grow your audience.

10.1 Visuals (CTR)

Your Icon and Thumbnail are the most important marketing assets.

  • Icon: High contrast, simple focal point. No small text.
  • Thumbnail: Action-packed. Show gameplay, not menus.

10.2 Analytics

Monitor your Retention (D1) and Session Time in the Creator Dashboard. If Session Time is under 4 minutes, your tutorial or gameplay loop needs fixing.

10.3 Next Steps

You have the blueprint. Your next step is to build a "Vertical Slice" (a playable demo of your core mechanic) and test it with friends.

Genshin Impact Furina Guide

For best experience, please view in landscape (Mobile)

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Furina

The Endless Soloist | 5-Star Hydro Sword

I. Profile

  • Role: Sub-DPS / Universal Buffer
  • Best Stat: HP% & Energy Recharge (ER)
  • Key Mechanic: HP Drain for Fanfare Stacks (DMG Buff)

II. Combat Mechanics

Talents

  • Elemental Skill (Salon Solitaire): Summons 3 pets. Deals Hydro DMG and consumes team HP. (Main source of DMG).
  • Elemental Burst (Let the People Rejoice): Grants Fanfare based on HP change. Buffs Team DMG and Healing.

III. Constellations

Cons. Name Effect
C1 "Love is a Rebellious Bird..." Instantly gain 150 Fanfare upon Burst cast; Fanfare cap increased by 100.
C2 "A Woman Adapts..." (Core Upgrade) Fanfare gain from HP flux increased by 250%. Excess Fanfare buffs Furina's Max HP.
C3 "My Secret Is Hidden..." Elemental Burst Level +3.
C4 "They Know Not Life..." Skill usage restores Energy to Furina (significantly lowers ER requirements).
C5 "His Name I Now Know..." Elemental Skill Level +3.
C6 "Hear Me — Let Us Raise...!" (Playstyle Change) Skill grants "Center of Attention" for 10s. Normal Attacks become Hydro-infused and deal massive damage based on HP.

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IV. How to Use Effectively

1. The HP Drain Cycle

You must run a Team-Wide Healer (e.g., Baizhu, Jean, Charlotte) to generate stacks efficiently.

2. Optimal Rotation

  1. Start: Furina Skill -> Burst.
  2. Reset: Swap to Healer -> Team-Wide Heal.
  3. DPS: Swap to Main DPS and attack.

 

V. Build Guide

Artifact Stats & Targets

Best Set: Golden Troupe (4pc)

Scenario Target HP Notes
Support / F2P ~34,000 Prioritize ER Sands for 100% Burst uptime.
Balanced (Signature) ~44,900 Hits the 40k HP cap. High personal DMG.
C2 "Whale" ~66,000+ C2 uncaps HP benefits. Massive returns.

Weapon Comparison

Weapon Type Performance Notes
Splendor of Tranquil Waters 5★ Best in Slot. Massive Crit/HP buffs. Needs ER substats.
Festering Desire 4★ (Event) Best 4★. Solves energy needs + buffs Skill Crit/DMG.
Fleuve Cendre Ferryman 4★ (Fishing) Best F2P. The "Pipe." Gives ER and Skill Crit. Nearly as good as Festering.
Favonius Sword 4★ Support. Best for team energy comfort.

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VI. Recommended Teams

Furina can fit in almost any team, but she has specific requirements to maximize her potential.

The Golden Rule: Healer Requirement

You MUST pair Furina with a team-wide healer to stack Fanfare quickly.

  • Best Options: Xianyun, Baizhu, Jean, Charlotte, Mika.
Best Synergies
  • Neuvillette: Instantly stacks Fanfare due to his own HP draining mechanics.
  • Xiao / Cyno: Long on-field duration DPS who benefit from her long buffs.
  • Hu Tao: Powerful Double Hydro (Yelan + Furina), but requires Xianyun to manage HP safely.

VII. Power-Up Progression

Stage 1: The Debutante (Early Game / F2P)
  • Goal: 100% Burst Uptime (180%+ ER).
  • Weapon: Fleuve Cendre Ferryman (Fishing) or Favonius Sword.
  • Artifacts: 4pc Golden Troupe (Use ER Sands).
Stage 2: The Starlet (Optimization)
  • Goal: Hit 40,000 HP Cap without losing Burst uptime.
  • Stats: Swap ER Sands to HP% Sands only if you have 160% ER from substats.
  • Talents: Crown Burst (Lv 10), Skill (Lv 9).
Stage 3: The Regina of All Waters (High Investment)
  • Goal: Exceed limits via Constellations.
  • Unlock: C2 (Fanfare gain x2.5).
  • Weapon: Splendor of Tranquil Waters.
  • Stats: Focus heavily on Crit Rate/DMG (75/200+) as C2 covers HP needs.

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Genshin Impact: Nefer - The Strategist of Nasha

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Nefer

The Strategist of Nasha | 5-Star Dendro Catalyst

I. Profile

  • Role: Main DPS / Reaction Driver
  • Best Stat: Elemental Mastery (EM) & Crit
  • Key Mechanic: Lunar-Bloom (Converts Dendro Cores into "Seeds of Deceit")

II. Combat Mechanics

Talents

  • Normal Attack (Striking Serpent): Performs up to 4 consecutive kicks (Dendro DMG).
  • Elemental Skill (Senet Strategy): Charges forward dealing AoE Dendro DMG and enters Shadow Dance.
    • In Shadow Dance, Charged Attacks become Phantasm Performance (No stamina cost, absorbs seeds for massive damage).
  • Elemental Burst (Sacred Vow): Massive AoE Dendro Nuke. Consumes Veil of Falsehood stacks to increase damage scaling.

III. Constellations

Cons. Name Effect
C1 Planning Breeds Success Increases Base DMG of Lunar-Bloom by 60% of EM.
C2 Observation Feeds Strategy (Core Upgrade) Skill grants 2 instant Veil stacks. Max stacks increased to 5; Max EM buff becomes +200.
C3 Deceit Cloaks the Truth Elemental Skill Level +3.
C4 Delusion Ensnares Reason Shadow Dance decreases nearby opponents' Dendro RES by 20%.
C5 Opportunity Hides in the Margins Elemental Burst Level +3.
C6 Victory Flows... Phantasm Performance deals extra motion value damage and triggers an additional instance of Lunar-Bloom.

IV. How to Use Effectively

1. The "Lunar-Bloom" Engine

Nefer must "own" the Dendro Cores. Always activate Hydro supports (Lauma, Yelan, Xingqiu) before swapping Nefer in.

2. Optimal Rotation

  1. Supports: Apply Hydro & Off-field buffs.
  2. Nefer Entry: Swap in -> Cast Elemental Skill.
  3. Combo Loop: Charged Attack (Phantasm) -> Normal Attack x2 -> Repeat.
  4. Finisher: Cast Elemental Burst at the end to consume max stacks.

 

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V. Build Guide

Artifact Stats & Targets

Best Set: Night of the Sky's Unveiling (4pc) or Gilded Dreams (4pc).

Scenario Main Stats Target EM
Baseline DPS EM / Dendro / Crit 350 - 450
Reaction Driver EM / EM / Crit 1,000 - 1,050
Max Investment (C2) EM / EM / EM 1,700+

Weapon Comparison

Weapon Rarity Performance Notes
Reliquary of Truth 5★ Best in Slot. Massive Base DMG bonuses to Lunar-Bloom.
A Thousand Floating Dreams 5★ Excellent Stat Stick. The huge EM stat makes artifact building easier.
Sacrificial Jade 4★ (BP) Top 4★ Choice. R5 passive gives massive EM/HP off-field.
The Widsith 4★ Nuke Option. RNG dependent, but the EM/DMG buffs are god-tier.
Mappa Mare 4★ F2P Baseline. Solid, but requires external buffs to hit EM targets.

 

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VI. Recommended Teams

Nefer relies on "Nod-Krai" characters (Hydro) to generate cores.

Premium Team: The Nashan Strategy
  • Nefer (Main DPS)
  • Lauma (Hydro Sub-DPS - Best Synergy)
  • Nahida (Dendro Buffer / Deepwood Holder)
  • Yelan or Aino (Hydro Application)
F2P / Budget Team
  • Nefer (Main DPS)
  • Xingqiu (Hydro Application)
  • Dendro Traveler (Deepwood Holder)
  • Kuki Shinobu (Healer / Electro Trigger for Hybrid teams)

VII. Power-Up Progression

Stage 1: The Novice Strategist (Early Game)
  • Goal: Unlock the "Seeds of Deceit" mechanic.
  • Level: Rush to Level 80/90 (Crucial for reaction damage).
  • Gear: 2pc Wanderer's / 2pc Gilded. Aim for 500 EM.
  • Weapon: Mappa Mare (Craftable).
Stage 2: The Proven Tactician (Mid Game)
  • Goal: Reach the EM Soft Cap (1,000 EM).
  • Farm: 4-Piece Night of the Sky's Unveiling.
  • Weapon: Sacrificial Jade (BP) or Widsith.
  • Talents: Skill Lv 9, Burst Lv 8.
Stage 3: The Grandmaster (End Game)
  • Goal: Perfect Crit Ratio & Constellations.
  • Unlock: C2 for instant stacks.
  • Weapon: Reliquary of Truth (Signature).
  • Stats: 1,200+ EM, 70/160 Crit

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Genshin Impact: Keqing Complete Guide

Note: For the best experience, please view in landscape mode

1. INTRODUCTION

Welcome to GAMECHARGE’s guide to Keqing! As a 5-Star Electro character, Keqing brings a versatile toolkit to the table, featuring unique movement mechanics that spice up both combat and open-world exploration. Because she relies heavily on her raw power to deal damage, she remains a highly flexible unit to build around. 

While this guide focuses on the most optimal strategies and builds, it is important to remember that Keqing is fully functional even without perfect min-maxing. If you are already clearing content comfortably, don't feel pressured to follow this guide strictly—the most important thing is to play the game the way you enjoy it most! 

With that disclaimer out of the way, let's get started! 

If you are just looking for a quick summary, check out the TL;DR infographics below for her best builds (click to expand).

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2. TL;DR

3. TALENT

Talent Priority: Min-Maxing Your Kit

Sustained Electro & Aggravate (The Meta) For the standard Electro playstyle, your Charged Attacks are your bread and butter. Even in Aggravate comps, your Normal Attack (NA) talent dictates your highest DPS output.

  • Priority: Normal Attack > Burst > Skill

  • Note: In Aggravate teams, your Burst and Skill contribute significant reaction damage, so level them equally, but don't neglect that NA talent.

CRITICAL TIP: LEVEL 90 IS MANDATORY If you are running an Aggravate setup, you must push Keqing to Level 90. Reaction damage scaling from level 80 to 90 is massive. Don't leave free DPS on the table!

Talents Overview

1. Normal attack: Yunlai Swordsmanship

        1. Normal Attack - Keqing performs up to 5 consecutive strikes.

        2. Charged Attack - Keqing consumes 25 Stamina to unleash 2 rapid sword strikes.

Combo Optimization & Stamina Management

For any on-field Keqing build, your Charged Attack (CA) is the engine of your damage. The absolute highest DPS rotation is the N1C combo (1 Normal Attack canceled into a Charged Attack). Spamming this is how you get those big numbers.

The Mechanical Hurdles While N1C is optimal, it comes with two major drawbacks you need to play around:

  1. The Stamina Tax: At 25 Stamina per pop (the highest of any Sword user), you will drain your bar fast.

  2. Knockback: You will literally launch light enemies out of your range, forcing you to dash (wasting even more stamina) to chase them.

The Solution: The N4C Weaver Don't let your tank run empty. When your stamina starts looking low, switch your combo to N4C (4 Normal Attacks into a Charged Attack).

  • Why? This rotation is her second-best for DPS, but significantly easier on your stamina bar.

  • Result: It gives you breathing room to regenerate resources without suffering a massive drop in damage output.

Gap Closing: Handling Knockback

When your Charged Attacks launch small enemies out of melee range, you have two tech options to close the distance:

1. The Jump Cancel (Optimal Economy) Simply jump towards the enemy to reposition.

  • Pro: Costs 0 Stamina, saving your bar for more attacks.

  • Con: Mechanically clunky and can be annoying to execute consistently during intense combat.

2. The Dash Cancel (Comfort Pick) Dash forward to chase the enemy.

  • Pro: Much smoother gameplay flow; easier to execute.

  • Con: Wrecks your Stamina economy. combining the cost of the dash with your expensive Charged Attacks will drain you instantly.

The Verdict: Use Jump if you're min-maxing stamina; use Dash if you have the spare resources or need the i-frames.

2. Elemental Skill: Stellar Restoration

Elemental Skill: Stellar Restoration

  • Tap (Press): Keqing hurls a Lightning Stiletto at the enemy, dealing initial AoE Electro DMG and planting a Stiletto Mark that lasts for 5 seconds.

  • Hold: Enters aiming mode. You can adjust the trajectory to place the Stiletto Mark exactly where you want it—even suspended in mid-air.

Once the Mark is active, you have two follow-up options:

  1. The Blink (Recast E): Press the skill again to teleport instantly to the Mark's location. On arrival, she executes a slashing AoE Electro attack.

  2. The Detonation (Charged Attack): If you perform a Charged Attack instead of recasting, the Mark explodes remotely. This triggers a Thunderclap Slash at the Mark's location, dealing AoE Electro DMG without teleporting you.

Skill Mechanics: Mastering the Infusion

Your usage of Stellar Restoration (E) defines your entire build. This is where the branching path between Electro and Physical playstyles happens.

The Golden Rule of Recasting

  • Electro Keqing: You want the purple numbers. To get them, you must Recast E. Her Ascension 1 Talent grants her an Electro Infusion for 5 seconds only after she teleports to the mark.

  • Physical Keqing: You want white numbers. You must AVOID recasting E. Instead, perform a Charged Attack while the mark is active. This detonates the mark remotely (Thunderclap Slash) and keeps your damage Physical.

The "Cooldown Desync" Tech Mechanic Alert: The cooldown for Stellar Restoration (7.5s) starts ticking the moment you throw the Stiletto, not when you teleport.

We can abuse this mechanic to maximize your Electro uptime. Since the Electro Infusion always lasts 5 seconds regardless of when you teleport, delaying the teleport effectively "shortens" the cooldown for your next rotation.

Scenario 1: The Panic Cast

  • Action: E (Throw) > E (Teleport instantly)

  • Result: Your cooldown and infusion start at nearly the same time. When the 5s infusion wears off, your Skill will still be on a 2s cooldown.

  • Outcome: Awkward downtime with physical auto-attacks.

Scenario 2: The Optimal Weave

  • Action: E (Throw) > Q (Burst) > E (Teleport)

  • Result: By casting Burst while the Stiletto is in the air, you burn time while the Skill cooldown ticks down in the background.

  • Outcome: When your infusion ends, your Skill is instantly ready again. Infinite Purple uptime.

Note: If you are equipping Mistsplitter Reforged (stack management) or the 4-Piece Thundering Fury set (cooldown reduction), you have more freedom and don't strictly need to follow Scenario 2.

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3. Elemental Burst: Starward Sword

Keqing executes a massive AoE nuke sequence in three stages: she opens with an initial Electro blast, shreds nearby enemies with 8 rapid consecutive strikes, and ends the combo with a heavy final slashing finisher.

AoE & Utility This is your primary solution for clearing mobs. Because the Burst hits 10 times in rapid succession, the aggregate motion value (total damage multiplier) is massive. Crucially, casting this is mandatory to trigger her Ascension 4 Talent, which grants her a free Crit Rate buff.

When to Skip It While powerful, pressing Q isn't always the right move. In specific Driver Keqing setups, the long animation time results in a DPS loss compared to just spamming attacks. (We cover this specific rotation in the Teams & Synergies section).

4. Passive Talent: Land’s Overseer

When dispatched on an expedition in Liyue, time consumed is reduced by 25%. Keqing knows her way around Liyue so she’ll get you your fruits and Mora faster!

5. Ascension 1: Thundering Penance

This passive is the cornerstone of Electro Keqing, granting her weapon an Electro Infusion for 5 seconds immediately after teleporting with her Skill. However, be aware that this infusion has very low priority and will be overridden by almost any other elemental conversion effect in the game; if you stand in Chongyun’s Cryo field or Bennett’s C6 Pyro zone, your attacks will lose their Electro properties, so build your team carefully to avoid canceling out your own damage. This Talent is the reason Sustained Electro Keqing exists. Infusion can simply be avoided by casting a Charged Attack while a Stiletto is present.

6. Ascension Talent 4: Aristocratic Dignity

This passive is essentially free stats, providing a massive value spike by granting 15% Crit Rate and a boost to Energy Recharge. This significantly lowers the pressure on your artifact farming, allowing you to focus on stacking Crit Damage or Attack while still easily hitting your consistency breakpoints. The added Energy Recharge also smooths out your rotations, ensuring that you can keep casting Starward Sword off cooldown without needing dedicated battery units.

Mechanically, the 8-second timer for this buff begins the exact frame you cast your Elemental Burst, not when the animation ends. This is actually perfect for your damage output, as the 15% Crit Rate bonus applies to the Burst hits themselves. Once the Burst animation concludes, you are left with approximately 5 seconds of the buff remaining to unleash your Charged Attack combos with elevated consistency.

4. Constellations

Keqing’s Constellations are heavily biased toward the Electro playstyle, offering almost no value for Physical builds. Rather than introducing complex new mechanics or altering her rotations, these upgrades act as pure damage amplifiers—allowing you to keep your existing playstyle while simply outputting significantly higher DPS.

Note: The following DPS increase percentages were calculated for Electro Keqing only.

C1: Thundering Might

Recasting Stellar Restoration while a Lightning Stiletto is present causes Keqing to deal 50% of her ATK as AoE Electro DMG at the start point and terminus of her Blink.

A small damage increase for Electro Keqing. Although it is possible to hit an enemy with both instances of the damage, the Skill cast > recast needs to be at point-blank range to get both instances of damage in which is unreliable and difficult to achieve.

Note: Keqing’s C1 shares an ICD with her Elemental Skill, making it not really relevant for Aggravate Keqing.

Damage increase over C0: 1.7%

C2: Keen Extraction

When Keqing’s Normal and Charged Attacks hit opponents affected by Electro, they have a 50% chance of producing an Elemental Particle. This effect can only occur once every 5s.

This Constellation doesn’t do much for Keqing’s already low Energy needs. However, Energy hungry teammates like Sara and Beidou might appreciate the extra Electro particle.

  • Damage increase over C1: N/A
  • Damage increase over C0: 1.7%

C3: Foreseen Reformation - Increases the Level of Starward Sword by 3.

A damage increase to your Elemental Burst. Nothing more to say as the A4 buffs aren’t affected by Burst levels.

  • Damage increase over C2: 4.6%
  • Damage increase over C0: 6.4%

C4: Attunement

For 10s after Keqing triggers an Electro-related Elemental Reaction, her ATK is increased by 25%.

25% Attack is nothing to scoff at, especially if you are using a weapon with high Base ATK like Mistsplitter Reforged. To add onto that, some of Keqing’s best team comps utilize Electro-Charged, allowing for high uptime on her C4.

  • Damage increase over C3: 12.1%
  • Damage increase over C0: 19.3%

C5: Beckoning Stars

Increases the Level of Stellar Restoration by 3

A simple damage increase to Keqing’s Elemental Skill.

  • Damage increase over C4: 2.08%
  • Damage increase over C0: 21.8%

C6: Tenacious Star

When initiating a Normal Attack, a Charged Attack, Elemental Skill or Elemental Burst, Keqing gains a 6% Electro DMG Bonus for 8s. Effects triggered by Normal Attacks, Charged Attacks, Elemental Skills, and Elemental Bursts are considered independent entities.

Yet another constellation that grants additional damage to Keqing. Although the amount of Electro DMG you get is non-negligible, it is unfortunately a C6 for a 5 star unit, which makes it difficult to recommend.

  • Damage increase over C5: 8.4%
  • Damage increase over C0: 32%

Overall, it is not recommended to roll for Keqing’s Constellations, especially if you don’t play Electro Keqing. Don’t roll if you seek more damage – only roll if you love the character.

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5. The Builds and Gameplay(s)

5.1 Archetype Showdown: Electro vs. Physical

The verdict? Go Electro.

Physical is a solid stopgap for early-game leveling since you get a free Prototype Rancour at AR10. However, you should transition to Electro as soon as you acquire a Dendro unit to unlock the Aggravate reaction.

Physical falls off hard in the endgame due to poor AoE and lack of reaction scaling. In contrast, Electro Keqing utilizes broken reactions (Aggravate) and benefits from the Viridescent Venerer set, which buffs her entire kit rather than just her auto-attacks. While premium supports like Kazuha skyrocket her Electro damage, the Electro archetype outperforms Physical even without him.

5.2 Electro Keqing

5.2.1 This table shows the pro and con of Electro

Pro Con

Scales better than Physical Keqing

Stamina-heavy playstyle

Keqing’s Constellations buff this playstyle

In situations where Pyro is present, Overload can be problematic as it can knock enemies out of her range

Grants access to a wide variety of strong off-field DPS characters.

Keqing’s team DPS relies on having Sub-DPS units that are well investe

Access to consistent Aggravate and Electro-Charged reactions

 

Greater AoE potential than Physical Keqing

 

You can teleport around with our Electro Queen

 

 

5.2.2 Pre AR-45

Spending Resin

Do not waste your Resin farming artifact domains before Adventure Rank 45. The drop rates prior to this milestone are a trap; once you hit AR 45, every domain run guarantees a 5-Star artifact, offering infinitely better value for your stamina. Consequently, you should hoard all your Fragile Resin until this point to mass-farm your endgame gear. In the early game, focus exclusively on "guaranteed" upgrades—Talent books, weapon materials, and character ascension drops—to ensure you are always prepared for World Level power spikes without relying on RNG.

Artifacts

Your Flower and Feather have fixed stats, so focus your attention on the variable slots: lock in ATK% on your Sands and Circlet. Run an ATK% Goblet as a placeholder until you secure an Electro DMG% upgrade.

The Golden Rule: Stats > Sets. Never sacrifice correct main stats just to force a set bonus—it is a DPS loss. Once your main stats are secured, look for early-game set bonuses like Martial Artist, Resolution of Sojourner, Brave Heart, or Berserker to pad your damage.

Weapons

Fortunately the reward for reaching Adventure Rank 10 is the Prototype Rancour. Stick to this weapon until you pull Lion’s Roar or a better weapon.

5.2.3 Aggravate Keqing

Weapons

Calculated with 4 TF. Combo is Skill > Burst > Skill Recast > N1C > N1 > Skill Cast > 2 N1C. 12 Aggravates total. Substats distributed according to our own calculation. Buffed is +60 EM Buff & 20% ATK.

ATK Sands Table

Weapon Unbuffed Relative to R1 Lion’s Roar Buffed Relative to R1 Lion’s Roar Notes
Mistsplitter Reforged 120.26% 121.82% Similar to Non Aggravate Keqing, Mistsplitter is Aggravate Keqing’s BIS. Use Mistsplitter if you have it. 
Primordial Jade Cutter 117.83% 117.80% The gap between Mistsplitter and Jade Cutter in Aggravate Keqing is much smaller due to the high CRIT RATE, boosting Aggravate’s damage.  
Haran Geppaku Futsu 115.34% 116.77% Since Keqing Aggravates mostly from her first Normal Attack, Haran’s NA DMG% pushes Aggravate’s damage quite high. On top of that, Haran provides a large amount of CRIT RATE, making this weapon sit at a comfortable top 3 spot.
Light of Foliar Incision
(6 procs)
109.92% 111.40% Good weapon for Aggravate Keqing but less versatile compared to her other 5* options. Not recommended to pull for her.
Freedom Sworn  112.66%
(w/ passive)
110.96% Aggravate Keqing appreciates the EM provided by Freedom Sworn, alongside the ATK% buff and the NA / CA buff, pushing this weapon to a comfortable top spot.
Toukabou Shigure R5 108.13% 107.12% Strong in single target scenarios but falls off against multiple enemies. Recommended to use over crafting Iron Sting for Keqing.
Summit Shaper (Shielded) 101.72%
(Full uptime
102.85%
(Full uptime)
Wait HoD is this high up? It is! The amount of CRIT stats provided by this weapon push Aggravate’s damage quite well. However, maintaining the Passive is crucial.
Summit Shaper (No Shield) R1
(100%)

R5
(108.81%)
R1
(100%)

R5
(108.81%)
Aggravate Keqing has nearly 100% uptime on Lion’s Roar’s passive, making it reliable unless you are facing enemies with innate Element.
The Black Sword  R1
(99.42%)

R5
(104.09%)
R1
(100.58%)

R5
(105.29%)
The Black Sword remains a strong and consistent option for Keqing, and beats Lion’s Roar with EM / ATK buffs.
Iron Sting
(2 Stacks) 
R1
(96.9%)

R5
(103.6%)
R1
(96.1%)

R5
(102.7%)
Similar to other EM Weapons, Aggravate Keqing loves the EM provided by this weapon, and at refinement 5, it becomes a strong 4 Star option for her.
Aquila Favonia 96.10% 96.78% An ATK stat-stick with not much else going for it.
The Alley Flash
(Passive On)
R1
(94.6%)

R5
(101.1%)
R1
(95%)

R5
(101.6%)
Similar to other EM Weapons, Aggravate Keqing appreciates the EM provided by this weapon and carries higher value for Aggravate Keqing compared to Non Aggravate Keqing.
Kagotsurube Isshin 94.1%
(1 passive proc, full passive uptime)
93.8%
(1 passive proc, full passive uptime)
Unfortunately, the lack of CRIT, EM, and DMG buffs weakens Aggravate damage,dropping this weapon’s value by quite a bit compared to Non Aggravate Keqing.
Blackcliff Longsword 91.8%
(0 Stacks)
93.1%
(0 Stacks)
An expensive weapon to obtain with an unreliable passive. Not recommended to buy off the Starglitter shop.
The Flute R1 90.2%
(1 proc)
90.3%
(1 proc)
A simple ATK% stat-stick with nothing else to provide. The Passive Proc is Physical DMG, not benefiting Electro Keqing.
Amenoma
Kageuchi
89% 88.6% Unfortunately, Amenoma is outclassed by many weapon choices, and is not recommended to craft for Keqing.

 

EM Sands Table

Weapon Unbuffed Relative to R1 Lion’s Roar Buffed Relative to R1 Lion’s Roar Notes
Mistsplitter Reforged 117.75% 119.5% Similar to Non Aggravate Keqing, Mistsplitter is Aggravate Keqing’s BIS. Use Mistsplitter if you have it
Primordial Jade Cutter 117.0% 117.3% The gap between Mistsplitter and Jade Cutter in Aggravate Keqing is much smaller due to the high CRIT RATE, boosting Aggravate’s damage. 
Haran Geppaku Futsu 114.2% 115.6% Since Keqing Aggravates mostly from her first Normal Attack, Haran’s NA DMG% pushes Aggravate’s damage quite high. On top of that, Haran provides a large amount of CRIT RATE, making this weapon sit at a comfortable top 3 spot.
Light of Foliar Incision
(6 procs)
111.01% 112.37% Good weapon for Aggravate Keqing but less versatile compared to her other 5* options. Not recommended to pull for her.
Freedom Sworn  108.2%
(w/ passive)
107.0%
(w/ passive)
Aggravate Keqing appreciates the EM provided by Freedom Sworn, alongside the ATK% buff and the NA / CA buff, pushing this weapon to a comfortable top spot. 
Summit Shaper (Shielded) 105.1% 104.2% While Summit Shaper usually needs time to ramp up, Keqing’s Elemental Burst fully stacks this weapon by itself. This, paired with consistent shield uptime, makes Summit Shaper one of Keqing’s top weapons.
Toakube Shigure R5 105.64% 105.00% Strong in single target scenarios but falls off against multiple enemies. Recommended to use over crafting Iron Sting for Keqing.
Harbinger of Dawn R5  104%
(Full uptime)
104.5%
(Full uptime)
Wait HoD is this high up? It is! The amount of CRIT stats provided by this weapon push Aggravate’s damage quite well. However, maintaining the Passive is crucial. 
Summit Shaper (No Shield) 100.4% 99.9% Unfortunately the weapon does lose a bit of value without shield uptime. 
Lion’s Roar 
(Full uptime)
R1
(100%)


R5
(109%)
R1
(100%)

R5
(109%)
Aggravate Keqing has nearly 100% uptime on Lion’s Roar’s passive, making it reliable unless you are facing enemies with innate Element.
The Black Sword  R1
(99.4%)

R5
(104%)
R1
(100.5%)

R5
(105%)
The Black Sword remains a strong and consistent option for Keqing, and beats Lion’s Roar with EM / ATK buffs.
Kagotsurube Isshin  94.7%
(1 passive proc, full passive uptime)
94.05%
(1 passive proc, full passive uptime)
Unfortunately, the lack of CRIT, EM, and DMG buffs weakens Aggravate damage,dropping this weapon’s value by quite a bit compared to Non Aggravate Keqing. Remains one of Keqing’s strongest F2P option though.
Iron Sting
(2 Stacks)
R1
(94.7%)
(2 Stacks)

R5
(101.3%)
R1
(94.1%)

R5
(100.7%)
Similar to other EM Weapons, Aggravate Keqing loves the EM provided by this weapon, and at refinement 5, it becomes a strong 4 Star option for her.
Aquila Favonia 93.6% 94.4% An ATK stat-stick with not much else going for it.
The Alley Flash
(Passive On)
R1
(92.5%)


R5
(99%)
R1
(93.2%)

R5
(99.6%)
Similar to other EM Weapons, Aggravate Keqing appreciates the EM provided by this weapon and carries higher value for Aggravate Keqing compared to Non Aggravate Keqing.
Blackcliff Longsword 91.4%
(0 Stacks)
92.5%
(0 Stacks)
An expensive weapon to obtain with an unreliable passive. Not recommended to buy off the Starglitter shop.
The Flute R1 90%
(1 proc)
90.1%
(1 proc)
A simple ATK% stat-stick with nothing else to provide. The Passive Proc is Physical DMG, not benefiting Electro Keqing.
Amenoma
Kageuchi
89.6% 89% Unfortunately, Amenoma is outclassed by many weapon choices, and is not recommended to craft for Keqing.

 

Artifacts

By strength order

4-Piece Thundering Fury With the introduction of Aggravate, Keqing can make good use of the 4-Piece set effect, buffing up her Aggravate damage, as well as getting more Skill casts off. The extra skill casts can provide QOL improvements, such as reducing Stamina consumption throughout a rotation, more Energy Particles, and more teleporting
4-Piece Thundersoother In Aggravate teams, you’re going to generally have high Electro uptime, making the 4-Piece set effect reliable. Extremely competitive with 4-Piece Thundering Fury.
4-Piece Gilded Dreams Assuming one Electro character and two Non-Electro characters, the EM and ATK buffs are both buffs that Aggravate Keqing wants. Solid option but falls behind the two sets mentioned above by around 4% with ATK Sands, and ~7-9% with EM Sands.
2-Piece TF 2-Piece EM / 2-Piece TF 2-Piece ATK The strongest 2-Piece mixed sets. Use 2-Piece EM with ATK Sands and 2-Piece ATK with EM Sands to maximize your damage.
2-Piece EM 2-Piece EM / 2-Piece EM 2-Piece ATK / 2-Piece ATK 2-Piece ATK The difference between these set combinations is marginal. Use the combination with better substats. 

 

ATK or EM Sands?

In most Aggravate setups, the performance gap between an ATK% and Elemental Mastery Sands is negligible. Always follow the "Substat Rule": simply equip the piece that has better Crit rolls.

The Exception: If you are running 4-Piece Gilded Dreams, strictly prioritize an ATK% Sands. Because the set bonus already floods you with free Mastery, an ATK% main stat scales better here, offering a notable ~3% damage lead over EM.

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5.2.4 Non-Aggravate Keqing

Weapons

These are sorted by order of strongest to weakest out of the list. Weapons that are not mentioned are not strong enough to be worth considering.

Weapon Buffless relative to R1 Black Sword Kazuha Buff relative to R1 Black Sword Bennett Buff relative to R1 Black Sword Notes

Mistsplitter Reforged
(3 Stacks)
R1
(131%)

R5
(159%)
R1
(128%)

R5
(151%)
R1
(127%)

R5
(154%)
Best-in-slot option for Sustained Electro Keqing. Mistsplitter offers 44.1% CRIT DMG alongside a very high Base Attack and an extremely strong passive, which Keqing has an easy time maintaining.
Mistsplitter loses to Jade Cutter in teams that forgo Keqing’s Elemental Burst

Jade Cutter
R1
(119%)

R5
(136%)
R1
(121%)

R5
(138%)
R1
(115%)

R5
(128%)
Jade Cutter was previously Electro Keqing’s Best-in-slot up until Mistsplitter’s release. This sword offers 44% CRIT Rate for free without conditional passives which is immensely valuable.

Haran Geppaku Futsu
R1
(118%)

R5
(130%)
R1
(117%)

R5
(127%)
R1
(115%)

R5
(127%)
Although Haran only buffs Keqing’s Normal Attacks, it provides a non-negligible Elemental DMG buff, as well as high amounts of CRIT Rate, making it a strong weapon for Keqing.

Summit Shaper (Shielded)
R1
(116%)

R5
(130%)
R1
(117%)

R5
(132%)
R1
(107%)

R5
(118%)
While Summit Shaper usually needs time to ramp up, Keqing’s Elemental Burst fully stacks this weapon by itself. This, paired with consistent shield uptime, makes Summit Shaper one of Keqing’s top weapons.

Summit Shaper (No Shield)
R1
(109%)

R5
(116%)
R1
(110%)

R5
(117%)
R1
(101%)

R5
(107%)
Unfortunately the weapon does lose a bit of value without shield uptime. However, it still remains a top option for Keqing.

Aquila Favonia
R1
(103%)

R5
(115%)
R1
(103%)

R5
(114%)
R1
(98.4%)

R5
(108.3%)
Regardless of the Physical DMG% secondary stat, the Aquila Favonia comes equipped with the highest Base ATK a sword can offer, as well as a 20% ATK bonus for your character, making it viable on Electro Keqing.

Lion’s Roar
(Full uptime)
R1
(102%)

R5 (112%)
R1
(101%)

R5
(109%)
R1
(98.9%)

R5
(108.4%)
Keqing’s best 4 star weapon in Electro-focused teams or teams that utilize the Electro-Charged reaction. Maintaining the passive is a big part of this weapon’s strength, which should not be a problem for Electro Keqing.

The Black Sword
R1
(100%)

R5
(107%)
R1
(100%)

R5
(106%)
R1
(100%)

R5
(107.8%)
The premier 4 star weapon for Keqing. Although The Black Sword is slightly weaker than Lion’s Roar with its passive up, this weapon makes building Keqing more forgiving due to the CRIT Rate secondary stat and the lack of a condition on its passive.

Lion’s Roar (75% Uptime)
R1
(99%)

R5
(106%)
R1
(98%)

R5
(105%)
R1
(96.8%)

R5
(103%)
Facing enemies with innate Elements or running teams that can remove Electro from the enemy can harm this weapon’s uptime and damage.

Kagotsurube Isshin
R1
(98.5%)
R1
(99%)
R1
(94%)
Very strong 4 star option that really appreciates DMG% buffs, slightly pulling ahead of The Black Sword if you’re running 2 TF 2 ATK% artifacts.

Blackcliff Longsword
(1 Stack)
R1
(96%)

R5
(100%)
R1
(97%)

R5
(102%)
R1
(94%)

R5
(98%)
The Blackcliff Weapon series is the king of inconsistency. On paper, this is Keqing’s best 4 star option at 3 stacks. However, it is difficult to recommend due to the passive being completely useless vs bosses and inconsistent overall. Not recommended to buy off the Starglitter shop.

Harbinger of Dawn R5
Passive On
(94%)
Passive On
(95%)
Passive On
(96.8%)
On par with Blackcliff Longsword (1 Stack) as long as its passive is on. Difficult to maintain without reliable shielding or healing.

The Alley Flash
(Passive On)
R1
(92%)

R5
(99%)
R1
(92%)

R5
(98%)
R1
(90%)

R5
(97%)
Although this weapon provides the highest Base Attack out of any 4 star sword, the Elemental Mastery secondary stat holds it back. Can be strong with the passive effect being active but drops to being the lowest weapon on this table without it.

The Flute
R1
(92%)

R5
(94%)
R1
(92%)

R5
(94%)
R1
(89%)

R5
(91%)
Not much to say about this weapon as it is a simple stat stick. The passive proc is Physical Damage so it doesn’t do much for Electro Keqing.

Skyward Blade
R1
(90%)

R5
(97%)
R1
(91%)

R5
(97%)
R1
(89%)

R5
(95%)
Does not offer enough stats to Keqing for it to be considered an option. She has no Energy problems and does not benefit off the Energy Recharge this weapon offers.

Amenoma Kageuchi
88% 90% 86% Loads of ATK% and nothing else. If you are running DMG% buffs like Kazuha or 2 TF, this weapon gets stronger but nothing to write home about.

Prototype Rancour
R1
(86%)

R5
(91%)
R1
(87%)

R5
(93%)
R1
(84%)

R5
(88%)
Underwhelming for Electro Keqing. Not recommended to craft especially since Amenoma Kageuchi exists.

Artifacts

Note: Any mentions of 2-Piece Shimenawa’s or 2-Piece Gladiator’s can be replaced with any artifact set that gives 18% ATK (there are too many to mention them all by name).

Artifact Set Name Notes

2-Piece TF
+
2-Piece Atk%
2-Piece Thundering Fury combined with 2-Piece Atk% is one of sustained Electro Keqing’s most consistent sets.

2-Piece Atk%
+
2-Piece Atk%
Marginally better than 2-piece TF 2-piece ATK% for Mistsplitter users, as well as potentially being competitive with 2-piece TF 2-piece ATK% depending on substats.

Thundersoother
This set outputs high damage on paper, but practically speaking it’s not a versatile set as it is entirely dependent on the enemies having Electro Aura. Not recommended to use.

Shimenawa’s Reminiscence
Can be used in Driver Keqing teams, where Keqing can skip Burst in rotations.

Gladiator’s Finale
The 4-Piece set bonus only buffs Keqing’s Normal Attacks and not her Charged Attacks, which makes the set lackluster.

 

5.3 Physical Keqing

5.3.1. Physical Keqing Pro(s) and Con(s)

Pro(s)

Con(s)

Easy to build considering everyone gets a free Prototype Rancour at Adventure Rank 10.

Loses out to Electro Keqing in damage due to Resistance Shred buffing Electro Keqing’s entire damage while SC only buffs Phys Keqing’s Normal Attacks.

Ease of proccing Superconduct due to Keqing being Electro herself.

Misses out on “free damage” from Elemental Reactions such as Electro-Charged and Aggravate.

Rotations are easier than Electro Keqing.

Extremely Stamina-heavy playstyle.

Access to Freeze comps.

Physical Damage does not scale well later into the game.

 

Physical is very limited as a damage type.

 

5.3.2. Pre AR-45

Spending Resin

Farming artifacts before you reach Adventure Rank 45 is not recommended because once you hit AR 45, every artifact domain run guarantees you at least one 5-Star artifact. It is also for this reason that we recommend saving your Fragile Resin until AR 45. What you should do instead is spend your Resin on farming Talent books, weapon ascension materials, character ascension materials, and leylines whenever you need them. Try to always be prepared for new World Levels and Character + Weapons ascension breakpoints.

Artifacts

Your Flower and Feather will always be Flat HP and flat ATK respectively. For your Sands and Circlet, you should prioritize getting ATK% mainstats. Goblets can be ATK% until you find a Physical DMG% one. Don’t break these mainstats for the sake of set bonuses; it is not worth it. Once you secure your mainstats, the best set bonuses to look for are Martial Artist, Resolution of Sojourner, Brave Heart, or Berserker.

Weapons

The Prototype Rancour is one of Keqing’s best 4-Star options for Sustained Physical. The weapon is given out as a reward for reaching Adventure Rank 10, which is extremely convenient. Stick with this weapon until you pull an Aquila Favonia.

Weapons

These are sorted by order of strongest to weakest out of the list. Weapons that are not mentioned are not strong enough to be worth considering.

Weapon Relative to Prototype Rancour Notes
Aquila Favonia R1
(125%)

R5
(143%)
Physical Keqing appreciates the Physical DMG secondary stat as well as the high amount of Attack this weapon offers.
Jade Cutter R1
(124.5%)

R5
(141%)
Jade Cutter offers a ridiculous amount of Crit Rate as a secondary stat. Overall a consistent weapon and comfortably wins out over Aquila provided you are using Sara or Bennett.
Summit Shaper (Shielded) R1
(120%)

R5
(133%)
While Summit Shaper usually needs time to ramp up, Keqing’s Elemental Burst fully stacks this weapon by itself. This, paired with consistent shield uptime, makes Summit Shaper one of Keqing’s top weapons.
Haran Geppaku Futsu R1
(115%)

R5
(121%)
Packed with high CRIT Rate, this sword can be a strong option if you are lacking all of the 5 stars above it. The bonus to Keqing’s Normal Attacks is also appreciated but not enough to push this weapon further.
Summit Shaper (No Shield) R1
(113%)

R5
(120%)
Unfortunately, the weapon does lose a bit of value without shield uptime yet remains a top option for Keqing.
Mistsplitter Reforged R1
(112.5%)

R5
(118.5%)
Despite missing out on all the Elemental DMG% buffs this weapon offers, the high Base Attack as well as CRIT Damage secondary stat push it above the 4 star options. Keqing’s Burst also gets a little boost from the passive since we want to use it for the CRIT Rate anyways.
The Black Sword R1
(103%)

R5
(110%)
It’s hard to recommend buying the Battle Pass for this weapon if your preferred playstyle is Physical Keqing, especially since it is not much stronger than Prototype Rancour, which is an F2P option that you can somewhat easily refine.

Prototype Rancour
R1
(100%)

R5
(105%)
The recommended 4 star weapon to use for Physical Keqing. The high Base Attack combined with a Physical DMG second stat puts this weapon at a comfortable top position amongst the 4 star options.
The Flute R1
(97%)

R5
(100.3%)
A stat stick that is carried by the fact that the passive deals Physical DMG. Nothing too special about this weapon.
Blackcliff Longsword 1 Stack R1
(100.3%)

R5
(105.3%)
The Blackcliff Weapon series is the king of inconsistency. On paper, this is Keqing’s best 4 star option at 3 stacks. However, it is difficult to recommend due to the passive being completely useless vs bosses and inconsistent overall. Not recommended to buy off the Starglitter shop.

 

Artifacts

Note: Any mentions of 2-Piece Shimenawa’s or 2-Piece Gladiator’s can be replaced with any artifact set that gives 18% ATK (there are too many to mention them all by name).

Artifact Set Name Notes
Pale Flame Keqing’s most consistent set for this playstyle. Stellar Restoration’s initial cast damage and the Thunderclap Slash damage count as two separate stacks so Keqing can almost maintain full uptime on the 4-Piece set bonus.
2 PF 2 BSC Can be stronger than 4-Piece Pale Flame but it depends on where you get better substats from. Remember the difference between running this combination and 4-Piece Pale Flame is 18% ATK and nothing else.
2 PF / 2 BSC
+
2 Shim / 2 Glad
2-Piece Pale Flame / Bloodstained Chivalry + 2-Piece Gladiator’s Finale / Shimenawa’s Reminiscence can be situationally viable – it just depends on your substats. Use the optimizer if you can, otherwise avoid this combination.

Blizzard Strayer
Only playable in Freeze Keqing teams.
Gladiator’s Finale Does not buff Keqing’s Charged Attacks. Not recommended.
Shimenawa’s Reminiscence Can be used as an alternative to 4-piece Pale Flame

 

5.4 Quickswap Keqing

5.4.1. Pros and Cons of Quickswap Keqing. Table below. 

Pros Cons

Rotations are easier to execute.

Quickswap teams are expensive to get going.

Provides safety due to i-frame spam.

Requires awareness of cooldowns.

Beneficial for your account in the long-term because you’re building different characters.

Limits Keqing’s personal strength
 

Quickswap as a playstyle only functions around certain units.

Weapons

These are sorted by order from strongest to weakest.

20 Substats distributed optimally. Solo Keqing without team buffs and if no refinement is mentioned the weapon is R1. Weapons that are not mentioned are not strong enough to be worth considering.

Weapon Relative to R5 Harbinger of Dawn Notes
Mistsplitter Reforged 3 Stacks
(130%)

2 Stacks
(116%)
Keqing’s BiS for Quickswap. Her Burst doesn’t snapshot, allowing it to benefit from all 3 stacks.

Note: For Quickswap players looking to utilize Mistsplitter, you should look to recast Stellar Restoration and then performing a Normal Attack before you Burst so you can get the 3 stacks. This only matters in Quickswap because all your damage is in your Burst and you’re not running extended rotations.
Jade Cutter 124% Very strong and consistent weapon that doesn’t require you to jump through hoops to get value out of it.
Summit Shaper Shielded
(123%)

No Shield
(115%)
While it is convenient that Summit Shaper gets full stacks off of Keqing’s Burst alone, in Quickswap, her damage is in her burst itself. As a result, this weapon falls behind Mistsplitter and Jade Cutter.
Lion’s Roar 100% Uptime (106%)

50% Uptime (100.5%)

No Uptime
(95%)
Heavily dependent on enemies being inflicted with Electro, which can be difficult to maintain in Quickswap teams if Keqing is the sole Electro user.
Harbinger of Dawn R5 100% Quickswap playstyle tends to focus on constantly switching party members and casting their abilities and the less time Keqing spends on-field the less the risk of dropping this weapon’s passive is.

In content where maintaining the passive is difficult, like Corrosion, this weapon loses about 5% value if the uptime is 75% rather than 100%.

Recommended to use for easy and consistent results.
The Black Sword 99.5% The only reason this weapon is close with Harbinger of Dawn is because I factored in two N1Cs in a Quickswap rotation. If you are only casting your Skill and Burst this weapon falls further behind.
Amenoma Kageuchi 95% There is nothing special to this weapon and crafting it is not worth when Harbinger of Dawn outperforms it by 5%.
The Flute 95% A stat stick that provides nothing but raw ATK%.
Blackcliff Longsword 1 Stack
(99.3%)

0 Stacks
(94%)
The Blackcliff weapon series faces the same issues regardless of your playstyle. Very inconsistent and expensive weapon and it is not recommended to buy off the Starglitter Shop.
The Alley Flash With passive
(93%)
Even though this weapon carries a high Base Attack and has a passive that theoretically should perform well in a Quickswap environment, it is held too far back by the Elemental Mastery substat.
Skyward Blade 91% At least the weapon looks pretty.

 

Artifacts

Note: Any mentions of 2-Piece Shimenawa’s or 2-Piece Gladiator’s can be replaced with any artifact set that gives 18% ATK (there is too many to mention them all by name).

Artifact Set Name Notes
2-Piece SR
+
2-Piece Gladiator’s
A solid set combination that is very competitive with 2-Piece Thundering Fury + 2-Piece Noblesse Oblige. Recommended to farm for.

2 TF 2 NO
You can use 2-Piece Thundering Fury with 2-Piece Noblesse Oblige if you already have existing pieces. Not recommended to farm for Thundering Fury and you should save your NO pieces for your supports.

 

5.5 Gear Comparison Calculator

The Gear Comparison Calculator can help you compare the damage of two different set of Artifacts / Weapons, and can help you figure out if you should use EM or ATK Sands given your stats

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6. Team Composition and Character Synergies

Keqing is quite versatile when it comes to your options for team compositions. This section will try to cover some of her most popular comps as well as niche ones.

6.1 Electro Keqing

6.1.1. Agravate Keqing

With the addition of Dendro, Aggravate Keqing teams have been seeing a lot of popularity, and for good reason. Aggravate in itself does high damage, and paired with Keqing’s Electro application rate and AoE, Aggravate teams have shown to be powerful both in single-target and AoE scenarios, albeit less in single-target.

  • Team description: The standard skeleton for an Aggravate Keqing team. You need a Dendro character to apply Aggravate, an Anemo (or Zhongli) character for Resistance Shred and team utility, and an Electro off-field DPS that can proc Aggravate alongside Keqing. You should have no problems maintaining Aggravate uptime with this team archetype.
  • Flex Option
    • Dendro Flex
      • Collei can perfectly sustain your Aggravate rotations, as well as provide a team-wide EM buff. She can fit into shorter rotations compared to Dendro MC, and doesn’t require as much Energy Recharge considering you can Burst on her every other rotation. She is also really cute.

      • Dendro MC is another Dendro option that offers plenty of Dendro application, as well as a team-wide EM buff. However, Dendro MC struggles with Energy problems, forcing you to throw as much Energy Recharge as possible on them, as well as a Favonius Weapon. Dendro MC rotations are also longer than Collei’s rotations. However, they are generally more flexible as short rotations tend to be strict.

      • Tighnari and Keqing both desire field time, which complicates things. If you attempt to reduce Tighnari’s field time by using him as a Burst / Skill bot and neglecting his Charged Attacks, there is little reason not to just run Collei or DMC—both of whom can do the job of applying Dendro but can additionally provide off-field damage and minor buffs. That being said, Tighnari is still a valid option for your Dendro Flex slot, just a suboptimal one compared to Collei or Dendro MC.

    • Electro Flex
      • Fischl and Keqing have a powerful synergy in Aggravate teams thanks to Keqing’s Electro application rate enabling Fischl A4’s to proc consistently. One of the best off-field DPS options. 

      • Kuki can slot in as your healer while also dealing AoE off-field damage with Aggravate, providing high value to your team. 

      • Beidou offers high off-field damage in AoE scenarios and some defensive utility if you opt into using Kazuha. However, without Fischl, Beidou can run into Energy problems. 4TF Keqing can help mitigate Beidou’s Energy problems, but not by much.

    • Anemo Flex
      • Kazuha’s off-field damage is further amplified in Aggravate teams by proccing Aggravate with Electro Swirls. Not to mention his buffing capability to your Keqing and your other Electro unit with DMG%. As usual, Kazuha is the go-to unit for maximizing your team’s damage.

      • Sucrose provides Thrilling Tales of Dragon Slayers (TTDS) to your party, as well as grouping and off-field Swirls. Additionally, her C6 can easily provide Electro DMG to your Keqing and other Electro character.  

      • Sayu can serve as a healer while also dealing damage with off-field Swirls proccing Aggravate. 

      • Jean can fill the roles of 4 VV and healer. However, the lack of off-field Electro Swirls can lower her value in Aggravate teams. 

      • Zhongli offers defensive utility, as well as buffs up your team’s damage through Resistance Shred and 4-Piece Archaic Petra. Archaic Petra shouldn’t be difficult to maintain due to high uptime on Electro, making it easy to get crystallized Electro shields. You can try snipe Archaic Petra pieces through strongbox now. 

    • Rotation
      • Note: Keqing is using 4 TF in all of the rotations below. Although in the majority of rotations I’m detonating Keqing’s Stiletto with a Charged Attack, you can Recast the Skill instead if you would like more infusion time or you enjoy teleporting around. 4 TF is generally very flexible in how you can use it
      • Collei Rotation
        • Kazuha Fischl
          • Fischl Skill > Kazuha Skill > Kazuha Burst > Collei Skill > Collei Burst > Keqing Skill > Keqing Burst > Keqing Skill Recast > Keqing N1C N1 > Keqing Skill > Keqing N1C 3x > Loop

          • Fischl will be weaker first rotation because she will miss Kazuha buffs. You can recast Oz between Collei Burst and Keqing Skill if you’d like.

        • Zhongli Fischl
          • Zhongli Hold Skill > Collei Skill > Collei Burst > Fischl Skill > Keqing Skill > Keqing Burst > Keqing Skill Recast > Keqing N1C N1 > Keqing Skill > Keqing N1C 3x > Loop

          • If you are running Archaic Petra on Zhongli, you can start the rotation with Fischl CA then pick up the Crystallized Shield.

        • Kazuha Kuki
          • Kuki Skill > Collei Burst > Kuki Burst > Kazuha Skill > Kazuha Burst > Collei Skill > Keqing Skill > Keqing Burst > Keqing Skill Recast > Keqing N1C N1 > Keqing Skill > Keqing N1C 3x > Loop

      • Dendro MC Rotations
        • Kazuha Fischl
          • Fischl Burst > Dendro MC Skill > Kazuha Skill > Kazuha Burst > Dendro MC Burst > Keqing Skill > Keqing Burst > Keqing Skill Recast > Keqing N1C N1 > Keqing Skill > Keqing N1C 2x > Fischl Skill > Kazuha Skill > Dendro MC Skill > Keqing Skill > Keqing Skill Recast > Keqing N1 > Keqing Burst > Keqing N1C > Keqing Skill > Keqing Skill Recast > Keqing N1C > loop ... this is a lotttttt!!!!!!!!!

          • As mentioned earlier, Dendro MC rotations are more flexible than Collei’s and you don’t have to stick to the rotation above. It is by no means the only way to play this team.

        • Zhongli Fischl
          • Zhongli Hold Skill > Fischl Burst > Dendro MC Skill > Dendro MC Burst > Keqing Skill > Keqing Burst > Keqing Skill Recast > Keqing N1C N1 > Keqing Skill > Keqing N1C 3x > Zhongli Hold Skill > Dendro MC Skill > Fischl Skill > Keqing Skill > Keqing Burst > Keqing Skill Recast > Keqing N1C N1 > Keqing Skill > Keqing N1C 3x > Loop

          • If you are running Archaic Petra on Zhongli, you can start the rotation with Fischl CA then pick up the Crystallized Shield.

        • Kazuha Kuki
          • Kuki Skill > Kuki Burst > Dendro MC Skill > Dendro MC Burst > Kazuha Skill > Kazuha Burst > Keqing Skill > Keqing Burst > Keqing Skill Recast > Keqing N1C 2x > Dendro MC Skill > Kazuha Skill > Keqing Skill > Keqing Skill Recast > Keqing N1C 3x > Loop

          • Kuki will need a lot of Energy Recharge (~180%) to consistently Burst.

6.1.2. Driver Keqing

One of the strongest and most popular Keqing teams. The core of a standard Keqing comp is off-field Hydro application from units like Xingqiu or Kokomi alongside Fischl or Beidou and an Anemo slot that’s preferably Kazuha. Please see “Flex Options” for more details.

Important note about rotations: You should look to weave in a Normal Attack on your supports before swapping off them so you don’t waste Beidou or Xingqiu Burst procs. Furthermore, bursting on Keqing with both Xingqiu and Beidou / Yelan on your team IS A DPS LOSS.

Xingqiu Variant

This composition utilizes the stagger from Electro-Charged as well as the raw damage from units like Xingqiu and Fischl. Your Anemo unit should ideally be Kazuha.

You may think that this comp is unplayable due to the lack of a healer but thanks to Xingqiu’s Skill providing some Damage Reduction, some healing, and the amount of stagger Electro-Charged provides, not having a healer is nowhere near as bad as it sounds.

  • Flex Option
    • Electro Flex
      • Note: You can run both Fischl and Beidou as your 3rd and 4th unit instead of having an Anemo as your last slot. The comp remains one of the best Keqing comps you can play.

      • Fischl offers high off-field damage as well as consistent Electro application and strong Energy generation making her one of the most popular picks for this slot.

      • Beidou is another Electro character that offers strong off-field damage and Electro application as well as extremely potent AoE damage, covering Fischl and Xingqiu’s “weakness”. Her Damage Reduction is also an added bonus that further lowers your need of a healer.

      • Kuki Shinobu can fill the healer slot for you if you are finding it difficult to play an Electro-Charged team without a healer. However, keep in mind that your team damage will drop HEAVILY if you are slotting Kuki in Fischl or Beidou’s place.

      • Yelan is best paired with Xingqiu due to their powerful synergy that comes from being able to battery each other, reducing ER requirements, and the Hydro shred from Xingqiu’s C2.

    • Anemo Flex
      • Kazuha is the golden boy of almost every Keqing team. He can provide extremely high utility and damage buffs to this composition by swirling both Hydro and Electro, buffing the Elemental Damage of your entire team as well as shredding the enemy’s Elemental Resistance. Use Kazuha whenever you can.

      • Sucrose can act as a budget Kazuha, providing strong Crowd Control and TTDS buff. She also applies large amounts of Anemo making it highly likely that you will Swirl both Hydro and Electro, increasing the damage of your entire party.

      • Not only is Jean gorgeous but she also provides healing if you find yourself struggling without a healer and she packs a punch with her Elemental Skill.

      • Wait is Bennett Anemo now? No but he can perfectly substitute any of the above Anemo choices mentioned and is especially strong with Beidou and Fischl due to their snapshot properties.

      • Sayu can fill a healer slot while offering off-field damage thanks to her swirls. Just try not to fall asleep while using her.

  • Rotation
    • The idea is more or less the same throughout the different variants you could run. For Sucrose, try to Normal Attack on her before you cast your Elemental Burst in hopes of absorbing Hydro unless she is C6, in which case you should look to absorb Electro.

      You should look to weave in a Normal Attack on your supports before swapping off them so you don’t waste Beidou or Xingqiu Burst procs.

      • Kazuha Setup
      • Jean Setup
      • Sucrose setup
      • Sayu Setup
      • Fischl Beidou setup

Fischl Kokomi Variant

Although this composition needs at least two five star units, Kokomi can function on a budget build with TTDS and you are freeing your Xingqiu for your other team if you are doing abyss. Kokomi also brings healing and off-field Hydro albeit her Hydro application is not as good as Xingqiu’s.

  • Flex Option
    • Beidou can slot in as a fourth unit and add just as much value to your team as the Xingqiu variant. Ideally you should try to snapshot TTDS on Beidou by swapping into her after Kokomi and casting your Burst THEN swapping into Keqing.

    • As stated Kazuha is the golden boy of almost every Keqing team. In this specific variant you don’t need to worry about Swirling Hydro because Kokomi doesn’t utilize the shred so your rotations are a little easier. Use Kazuha whenever you can.

    • Sucrose grouping is quite strong for Kokomi because her Jellyfish only covers a certain area and staying within its range is important for the team to function. Avoid running TTDS on both Sucrose and Kokomi.

  • Rotation
    • Fischl Skill > Swirl Electro > Kokomi Skill > Keqing Skill into Burst.

    • If you are playing Beidou you should look to weave in a Normal Attack on your supports before swapping off them so you don’t waste her Burst’s procs.

Mono Electro (Pure Electro)

Mono Electro teams utilize the high amount of Electro Particles being generated as well as full uptime on Lion’s Roar and / or Thundersoother provided the enemy does not have an innate element. These teams usually consist of 3 Electro characters as well as an Anemo slot that’s flexible between a few characters.

Important note about rotations: Look to weave in a Normal Attack on your supports before swapping out of them so as to avoid wasting Beidou Burst procs.

Beidou – Fischl / Sara Variant

This composition can either take advantage of Sara’s Attack buff to snapshot it onto Beidou and let Keqing take the steering wheel, or play an Energy economy game with Fischl for easier and more consistent rotations.

  • Flex Option
    • Electro Flex
      • Sara’s rotations are clunkier and more complicated than Fischl’s. However, Beidou can snapshot Sara’s ATK buff onto her Burst and get funneled directly from Sara which can lower Beidou’s ER requirements provided you funnel Particles properly.

      • Oz generates Particles passively and does not require you to actively funnel into Beidou. Additionally, you don’t have to juggle any ATK buffs with this variant, making it easier to execute.

      • Kuki Shinobu can fill the healer slot for you if you are lacking any of the defensive options in the Anemo Flex slot. Use Favonius Sword on Kuki to alleviate Beidou’s Energy problems.

    • Anemo Flex
      • Kazuha is capable of shredding Electro and providing Elemental Damage% bonus to your party making everyone benefit from his utility. Recommended to slot as the fourth member.

      •  Although Jean can’t buff your party’s Elemental Damage% like Kazuha, she provides healing and safety. Your best choice if you are in need of a healer.

      • Zhongli can fill two roles at the same time with his shield providing protection and buffing your team’s damage all at once, making him offer a good middle ground between protection and party buffing.

      • While Sucrose loses value from her Elemental Mastery sharing in a Mono team, her Crowd Control is still powerful and she can provide TTDS to your party.

      • Bennett really isn’t Anemo?! While that is true, he can still perfectly substitute any of the above Anemo choices mentioned and is still especially strong with Beidou Fischl due to their snapshot properties.

      • Sayu is only recommended if you are struggling without a healer and Jean is not available to you.

    • Rotation
      • Sara Beidou
        • The ideal rotation would be Sara Skill CA > Beidou Skill Burst > Swirl Electro > Sara Burst > Keqing Skill Burst > Repeat. Unfortunately there isn’t enough Energy to go around so Sara will miss her Burst every other rotation meaning you will miss buffing Beidou or Keqing.
          Beidou is running 135% ER while Sara is running 200%. The less perfect counters you get on Beidou the more Energy you need for her.
      • Fischl Beidou
        • The ideal rotation here is to Fischl Skill > Swirl Electro > Beidou Skill > Beidou Burst > Keqing Skill > Keqing Burst > Repeat. Cast Fischl Burst whenever her Skill is on cooldown.

        • Beidou is on 140% ER here. Perfect counters are important to maintain Burst uptime on Beidou.

Bennett Anemo

A composition with high potential thanks to Bennett’s Attack buff as well as the ability to shred Electro Resistance. Look to snapshotting Bennett’s buff onto Fischl while swirling Electro to gain the most out of this team.

  • Flex Option
    • Yet another team comp that loves having Kazuha as the Anemo slot due to the amount of buffing he can offer to your team.

    • A solid second option for Anemo providing grouping so the enemies stay inside Bennett field as well as TTDS.

  • Rotation
    • You should look to start your rotation with Bennett Skill Burst > Fischl Skill > wait for Oz to apply Electro then Swirl (if you have Fischl C6 you can Normal attack instead of waiting) > Keqing Gaming.

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6.2 Quickswap Electro

Keqing can fit into so many Quickswap teams and we will give a few sample compositions and you can try different teams and see what you like most.

Really though you can play Quickswap Keqing in a wide variety of teams because she doesn’t have high synergy with anyone except Kazuha but can take anyone. Here is a list of the characters you can make your own squad:

Bennett Massive party-wide Attack buff that is useful for your entire party as you’ll be swapping through everyone in a Quickswap environment.
Fischl You can drop Oz and let him do work without having to worry about much. You should look to alternate between Fischl’s Skill and Burst to maximize Oz uptime.
Jean Jean can bring a lot to the table being a Healer with a short cooldown Skill and access to 4-Piece Viridescent Venerer. You don’t need to cast her Burst every rotation allowing room for desync.
Kazuha Another unit with access to Viridescent Venerer and a short cooldown Skill. Offers Elemental Damage bonus alongside grouping.
Sara Strong Burst damage with buffing capabilities. C2 makes rotations smoother but she’s still playable without it.
Mona Low uptime buff is more suited for Quickswap playstyles.
Venti Similar to Kazuha, he has access to Viridescent Venerer and offers the best grouping you can ask for.

 

6.3 Physical Keqing

Physical Keqing doesn’t need too much to function other than Cryo application every 10-12 seconds which is pretty much every Cryo character in the game. See “Flex Options” for more details.

Standard Physical

  • “Whatever you want” Variant

  • Team description:
    • A fairly standard Physical comp that takes advantage of how easily Keqing can proc Superconduct, boosting her damage. You have a lot of flex options here so browse the “Flex Options” market and pick whatever you want.
  • Flex options
    • Cryo Flex
      • Rosaria is one of the best off field Cryo appliers in the game. Not only is she good at applying Cryo, she also offers a Crit Rate buff and her C6 shreds Physical Resistance. 

      • Male Rosaria (or maybe Rosaria is female Kaeya?). Has worse application than Rosaria especially if she is C2 but offers a QoL Stamina buff. Ultimately it doesn’t matter too much and you should pick based on your personal preference.

      • Diona and Qiqi are your two healer options for your Cryo slot. Diona is recommended because she can ease on your Stamina and generate more Energy.

    • Two Other Slots
      • Fischl offers high single-target damage from off-field and is especially valuable when paired with Beidou if you decide to run the Keqing / Beidou / Fischl trio.

      • Physical Keqing can drive Beidou just like Electro Keqing can. Try to pair Beidou with Fischl for an easier time managing Beidou’s Burst. 

      • While Xingqiu is an amazing off-field DPS, he is better utilized in Freeze Physical Keqing which will be discussed in the next variant.

      • Barbara can serve as your healer while providing TTDS buff to Keqing and raise your team’s morale.

      • Fills the same slot that Barbara does but instead of providing morale support, she brings battle tactics with her.

      • Zhongli is Zhongli. He can substitute for a healer (as long as you aren’t under the effect of Corrosion) and provide Physical RES Shred at the same time. A solid and consistent option.

    • Rotation
      • Fischl Skill > Rosaria Skill into Burst > Diona hold Skill into Burst > Keqing Skill into Burst into N1C spam. Rosaria and Diona are both on a Favonius weapon.

Freeze Physical

Xingqiu – Double Cryo Variant

The name of the game is Freeze. You can run Xingqiu with 2 Cryo Characters and keep your opponents Frozen, providing comfort in the enemies not flying away after every CA. 4 BS is weaker than 4 PF in Freeze but if you have a Blizzard Strayer set lying around somewhere you can use it rather than farming for a new set.

  • Flex Options
    • A strong battery and very consistent Cryo application making Kaeya top tier for Freeze teams. Recommended to pair with Rosaria.

    • Similar to Kaeya, Rosaria is very strong in Freeze teams especially since her weakness of “limited range burst” is irrelevant in a Freeze comp where your enemy can’t move. Recommended to pair with Kaeya.

    • If you find yourself needing a healer in this comp then Diona is your best option despite her Cryo application being nowhere near as good as Kaeya or Rosaria.

    • Extremly weak Cryo application and Energy generation. Not recommended to use unless you don’t have access to Diona and need a healer.

    • Does Ganyu “work” in a Keqing Freeze comp? Well, her Burst does work well enough as a Cryo applier for Freeze but it’s not the best utilization of Ganyu by any means.

  • Rotation
    • Xingqiu Skill into Burst > Rosaria Skill into Burst > Kaeya Skill into Burst > Keqing Skill into N1C Spam. You do not need to Burst on Freeze Keqing if you are using Blizzard Strayer because you are getting plenty of Crit Rate from Blizzard Strayer and Cryo Resonance.

---The End---

Thank you for reading

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The Ultimate Nintendo eShop Guide: Top 10 Must-Haves & When to Shop

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Whether you just unboxed a shiny new Nintendo Switch or you’re looking to expand your digital library, the eShop can be overwhelming. With thousands of titles available, where do you start? We’ve curated the definitive list of the top 10 essential games that define the console, along with a "Smart Shopper" guide to help you get the best deals.

The Top 10 Essentials

These are the "system sellers"—the games that offer the highest quality, the most replay value, and the quintessential Nintendo experience.

1. The Legend of Zelda: Tears of the Kingdom

  • Genre: Open-World Adventure

  • Why Buy: It is widely considered one of the greatest video games ever made. Building on the masterpiece Breath of the Wild, this sequel adds the ability to build vehicles, fuse weapons, and explore the skies and underground depths. It offers unparalleled freedom and creativity.

  • Best For: Explorers and creative thinkers.

2. Mario Kart 8 Deluxe

  • Genre: Racing / Party

  • Why Buy: This is the essential multiplayer game. It runs flawlessly, looks beautiful, and features a massive roster of tracks (especially with the Booster Course Pass). It’s the one game everyone—from your grandma to your hardcore gamer friend—can play and enjoy together.

  • Best For: Parties, families, and competitive friends.

3. Super Mario Bros. Wonder

  • Genre: 2D Platformer

  • Why Buy: The classic side-scrolling Mario reinvented. The new "Wonder Effects" constantly subvert your expectations—pipes come alive, characters change forms, and the world reacts to the music. It is pure, distilled joy in digital form.

  • Best For: Fans of classic gaming and local co-op fun.

4. Animal Crossing: New Horizons

  • Genre: Life Simulation

  • Why Buy: The ultimate relaxation tool. Design your own island paradise, befriend charming animal villagers, and play at your own pace. It follows real-time, meaning if it's night in the real world, it's night in the game. It’s a cozy escape from reality.

  • Best For: Relaxing after a long day and creative decorators.

5. Super Smash Bros. Ultimate

  • Genre: Fighting

  • Why Buy: A "museum" of video game history. With over 80 playable characters from Mario to Minecraft Steve, it is the biggest crossover event in gaming. The content is staggering, offering hundreds of hours of single-player and multiplayer battles.

  • Best For: Competitive players and gaming history buffs.

6. Metroid Dread

  • Genre: Action-Adventure / Metroidvania

  • Why Buy: A masterclass in tension and action. You play as Samus Aran, navigating a hostile alien planet while being hunted by terrifying robots called E.M.M.I. The movement is fluid, the combat is snappy, and the boss fights are challenging but rewarding.

  • Best For: Players who love a challenge and sci-fi settings.

7. Super Mario Odyssey

  • Genre: 3D Platformer

  • Why Buy: A globetrotting adventure that celebrates the joy of movement. Mario can possess enemies using his hat, Cappy, leading to inventive puzzles and gameplay variety. It is vibrant, funny, and packed with hundreds of secrets to find.

  • Best For: Anyone who wants to smile while playing a game.

8. Super Mario Party Jamboree

  • Genre: Board Game / Party

  • Why Buy: The biggest Mario Party yet. Released in late 2024, this title fixes the complaints of previous entries by offering massive boards, over 110 minigames, and robust online modes. It’s the definitive digital board game experience.

  • Best For: Game nights and ruining friendships (in a fun way).

9. Pokémon Legends: Arceus

  • Genre: Action RPG

  • Why Buy: It refreshed the stale Pokémon formula. Instead of rigid turn-based battles, you catch Pokémon in real-time by sneaking up on them and throwing Poké Balls. The semi-open world setting of ancient Sinnoh feels fresh and exciting.

  • Best For: Lapsed Pokémon fans looking for something new.

10. Hades

  • Genre: Roguelike / Indie

  • Why Buy: The best "bang for your buck" on the eShop. You play as the son of Hades trying to escape the Underworld. Each attempt makes you stronger. With incredible voice acting, stylish art, and addictive combat, it’s a game you can play for 10 minutes or 100 hours.

  • Best For: Action fans and those who love a good story.

 

The Smart Shopper Guide: Best Times to Buy

Nintendo first-party games (like Mario and Zelda) rarely drop in price permanently. However, they do go on sale during specific annual events. Here is when you should save your Gold Points for:

1. "MAR10" Day (March 10)

  • What to expect: Named after "Mario" (Mar-10), this sale almost always features discounts on major Mario titles (Odyssey, Kart, Party, Sports).

  • Discount Range: Usually 33% off (approx. $39.99 for major titles).

2. Golden Week Sale (Late April / Early May)

  • What to expect: Coinciding with the Japanese holiday week, this sale often focuses on Japanese developers (Capcom, Square Enix, Bandai Namco, Sega) and sometimes first-party Nintendo titles.

  • Discount Range: Variable, but deep discounts on Capcom (Monster Hunter, Ace Attorney) and Sega (Sonic, Persona) games.

3. Summer / "Hyper Max" Sale (June - July)

  • What to expect: A mid-year blowout that often includes major multiplayer titles to encourage summer gaming.

  • Discount Range: Up to 30-50% off select blockbusters.

4. Black Friday / Cyber Monday (Late November)

  • What to expect: The biggest sale of the year. This is when you will see the widest range of first-party Nintendo games discounted.

  • Discount Range: 30-50% off. This is historically the only time recent hits might see a slight price drop.

5. Festive / New Year Sale (Late December - January)

  • What to expect: A final chance to grab games for the holidays. Often includes "Party" games and multiplayer hits.

Pro Tips for the eShop:

  • Use the Wish List: Add games to your eShop Wish List. Nintendo will email you the moment they go on sale.

  • Buy Game Vouchers: If you have a Nintendo Switch Online subscription, you can buy a pair of Game Vouchers for approx. $100/£84. This allows you to redeem two full-priced games (like Zelda: Tears of the Kingdom and Mario Wonder) for a discount, saving you around $20-$30 instantly.
Beyond the Block: How Roblox Accidentally Built the Metaverse

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It’s not just a game. It’s a digital nation with its own GDP, fashion industry, and real estate market.

If you ask a 40-year-old what Roblox is, they might vaguely describe "digital Lego" or a distraction for their kids on an iPad. If you ask a 12-year-old, they won't describe a game at all. They will describe a place where they work at a pizza parlor, run a fashion empire, flee from a pig-monster, or simply hang out on a floating island.

With over 70 million daily active users, Roblox has quietly achieved what tech giants like Meta (Facebook) have spent billions trying to force into existence: a functioning, thriving Metaverse.

Here is how a clunky, blocky sandbox became the most important digital playground of a generation.

1. The "YouTube for Games" Model

The biggest misconception about Roblox is that it is a "game." It isn't. It is an engine.

Think of Roblox like YouTube. YouTube doesn’t make videos; it provides the tools for creators to upload content and the servers for people to watch it. Similarly, Roblox provides a developing tool called Roblox Studio (based on the coding language Luau) and lets users build whatever they want.

  • The Variety: This leads to infinite variety. One minute you are playing Phantom Forces (a high-end shooter), and the next you are in Adopt Me! (a pet simulation game that often has more concurrent players than most AAA titles on Steam).

  • The Developers: The people making these games aren't typically 40-year-old professionals in cubicles. They are often teenagers coding in their bedrooms, learning game design, monetization, and community management in real-time.

 

2. The "Robux" Economy: Where Kids become CEOs

The engine that powers Roblox isn't just code; it's capital. The platform operates on a currency called Robux.

While users buy Robux with real money to purchase outfits or in-game perks, the real magic happens with the Developer Exchange (DevEx).

The Flywheel:

  1. A developer creates a popular game or digital clothing item.

  2. Players spend Robux on that item.

  3. Roblox takes a cut, and the developer keeps a portion.

  4. Once the developer earns enough, they can exchange those Robux back into real-world fiat currency (USD, etc.).

This has created a class of teenage millionaires. Top developers are not just coding; they are hiring teams of texture artists, sound designers, and community managers. They are running fully functional businesses before they graduate high school.

 

3. The New "Mall Food Court"

For Generation Alpha, Roblox is the "third place"—a social environment separate from home and school.

In the 1990s, teenagers went to the mall to walk around, look at clothes, and talk. Today, they log into Brookhaven RP. They customize their avatars (which is a massive industry in itself—digital fashion is booming) and just... hang out.

The "gameplay" is often secondary to the social interaction. It is a physics-simulated chat room where your identity is defined by your digital avatar rather than your physical appearance.

 

4. When Gucci and Nike Entered the Chat

Corporate America has realized that traditional advertising doesn't work on a generation that lives inside a game engine.

  • Gucci Garden: A temporary event where a digital Gucci bag sold for more Robux than the actual physical bag cost in real life.

  • Nikeland: A persistent space where users can play sports and dress their avatars in Air Force 1s.

  • Chipotle: Launched a burrito maze where players could earn codes for free real-world food.

Roblox has become the new frontier for brand relevancy. If you want to reach the next generation of consumers, you don't buy a TV spot; you build a world.

5. The Dark Side of the Polygon

 

Of course, a platform populated by millions of minors with an open chat system comes with significant risks. Roblox has faced scrutiny over:

  • "Condo" Games: Spaces created explicitly for inappropriate behavior (which Roblox moderators fight a constant game of whack-a-mole to delete).

  • The Casino Effect: Concerns that loot boxes and trading mechanics condition children toward gambling habits.

  • Labor Issues: The debate over whether the platform relies on the unpaid or underpaid labor of young aspiring developers.

 

The Verdict

Roblox is occasionally controversial. But it is also the most potent creative engine available to young people today. It has democratized game development, allowing a 12-year-old in Malaysia to build a game played by a 12-year-old in Canada.

While the rest of the tech world argues about what the future of the internet looks like, the kids on Roblox are already living in it.

Don't Miss Out! Massive PSN Store Discounts Up to 75% – Grab Your Favorite Games Now!

PSN discount

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Calling all Malaysian gamers! The PlayStation Store is currently running an incredible sale with discounts of up to 75% on a wide variety of titles. This is the perfect opportunity to snag those games you've been eyeing, dive into new adventures, or complete your collection for a fraction of the original price. But hurry, these fantastic deals will end on November 21, 2025!

Whether you're a fan of action-packed blockbusters, immersive RPGs, thrilling horror experiences, or engaging indie gems, there's something for everyone in this sale. With such deep discounts, it's the ideal time to expand your gaming library without breaking the bank.

Our Top Recommended Games to Grab:

With so many amazing titles on offer, it can be tough to decide where to start. To help you out, we've curated a list of some must-have games that are definitely worth adding to your cart during this sale:

  • Marvel's Spider-Man: Miles Morales: Swing through a snowy New York City as the new Spider-Man, Miles Morales. Experience a heartwarming story, fluid combat, and stunning visuals in this standalone adventure.

  • The Last of Us Part II: A critically acclaimed masterpiece that pushes the boundaries of storytelling in gaming. Embark on a gripping and emotional journey through a post-apocalyptic world.

  • Ghost of Tsushima Director's Cut: Immerse yourself in feudal Japan as a samurai warrior fighting for his homeland. This Director's Cut includes the Iki Island expansion, offering even more content and breathtaking scenery.

  • Cyberpunk 2077 (PS5 Version): Dive into the sprawling, neon-drenched metropolis of Night City. With significant updates and improvements, the current-gen version offers a vastly enhanced experience for this ambitious RPG.

  • God of War Ragnarök: Continue Kratos and Atreus' epic Norse saga. This highly anticipated sequel delivers stunning combat, a compelling narrative, and unforgettable characters.

  • Horizon Forbidden West: Explore a majestic and dangerous post-apocalyptic America teeming with awe-inspiring robotic creatures. Join Aloy on her quest to uncover the mysteries behind a deadly blight.

  • Resident Evil Village: Experience a thrilling and terrifying first-person survival horror adventure in a mysterious, snow-covered village. This game will keep you on the edge of your seat!

These are just a few highlights, so be sure to browse the entire PSN Store sale to discover all the incredible deals available.

 

How to Make the Most of the Sale:

To easily grab these discounted games and ensure you don't miss out, consider stocking up on PSN Malaysia Gift Cards! They provide a convenient and secure way to add funds to your PlayStation wallet, allowing you to instantly purchase any game from the PSN Store.

Don't let this opportunity slip away! Head over to the PlayStation Store now and treat yourself to some amazing games before the sale ends on November 21, 2025. Happy gaming!

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Genshin Impact! Worth to continue playing in 2026?

 

 

 

 

 

 

 

 

 

 

 

 

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The landscape of Genshin Impact has shifted dramatically as we approach 2026. We are no longer just "exploring Teyvat"; we are actively preparing for the end of the Teyvat Chapter.

With the recent confirmation that Snezhnaya will fully open in Version 7.0 (expected late 2026) rather than the traditional X.0 slot, and the controversial "Nod-Krai" expansion filling the gap in Version 6.0, the game is in a unique transition period.

Here is an analysis of whether Genshin Impact is worth your time in 2026, broken down by where you stand.

 

The Veteran Perspective: "The Longest Winter"

For those who have been traveling since Mondstadt, 2026 is shaping up to be a test of faith and hardware.

1. The "Version 7.0" Delay

The biggest talking point in the community is the roadmap shift. Veterans expected to be walking into the Zapolyarny Palace by late 2025. Instead, we received the Nod-Krai autonomous region in Version 6.0.

  • The Verdict: If you are burnt out, 2026 might be a "maintenance mode" year for you. The story is stretching out. However, if you are a lore hunter, the Deep Fatui lore drops in Nod-Krai are vital setup for the finale.

  • Worth it? Yes, but casually. Treat 2026 as a slow burn. Don't force the daily grind if you're just waiting for the Tsaritsa.

2. The "Stygian Onslaught" Reality Check

After years of asking for harder endgame, HoYoverse answered in mid-2025 with Stygian Onslaught. It is brutal, punishing, and requires specific, high-investment teams.

  • The Shift: The meta has moved away from "cozy clears" to rigorous elemental checks.

  • Worth it? If you love combat optimization, this is the content you waited 5 years for. If you play for vibes, this mode is safely skippable (rewards are minimal beyond bragging rights).

3. The Hardware Great Filter (PS4 End of Service)

With the announcement that PlayStation 4 support will officially end in April 2026, the game is shedding its "last-gen" weight.

  • The Implication: We are likely seeing a graphical overhaul or massive map complexity in Snezhnaya that the PS4 simply cannot handle.

  • Worth it? Only if you are ready to upgrade. If you are clinging to an old console or a low-spec phone, 2026 is the year the game leaves you behind.

 

The New Player Perspective: "Binge-Watching a 5-Year Series"

Starting Genshin Impact in 2026 is arguably the best time to experience the story, but the worst time for "FOMO" (Fear Of Missing Out).

1. The "Complete" Story Experience

You are walking into a nearly finished book. You don't have to wait years to find out what happened to the Raiden Shogun or the sages of Sumeru.

  • The Benefit: You can binge the Archon Quests from Prologue to Natlan without hitting a "To Be Continued" wall for hundreds of hours.

  • The Feature: The "Quick Start" feature (expanded in Version 5.0) means you aren't locked out of new events. You can jump into the Natlan or Nod-Krai festivals even if you haven't finished Liyue, keeping you connected with the active community.

2. The Catch-Up Mechanics

HoYoverse has finally addressed the "bloat."

  • Free 5-Star Selector: Now a standard Anniversary perk, giving you a guaranteed head start.

  • Artifact Salvaging: The "Sanctifying Elixir" system allows you to target specific stats, removing months of RNG grinding that veterans had to suffer through.

  • Stellar Reunion: Returning or new players get massive resource boosts that didn't exist in 2022 or 2023.

3. The Barrier to Entry

  • The Download Size: Be warned—the game is massive. We are talking 150GB+ on PC/Console.

  • The Unit Pool: With over 100 characters, getting a specific older unit (like Shenhe or Albedo) can be a nightmare of waiting for reruns.

Feature For Veterans For New Players
Story A test of patience (waiting for v7.0) An epic, uninterrupted binge
Combat extremely challenging (Stygian Onslaught) Fun, with easy "Story Mode" options
Hardware Forced upgrade (PS4 support ending) High requirements, but visually stunning
Gacha Hoarding Primogems for the Tsaritsa Overwhelming choice, but better freebies

 

Final Thoughts

Is it still worth playing?

  • For New Players: Absolutely. You are getting a AAA open-world RPG with 500+ hours of content for free, with the "grind" significantly reduced by quality-of-life updates. You are arriving just in time for the fireworks finale.

  • For Veterans: Tentatively. If the "Nod-Krai" detour in Version 6.0 frustrated you, it's okay to take a break until the Snezhnaya trailer drops. But you will want to be there when the curtain falls in Version 7.0.

An Expert Analysis of UC and Player Progression in PUBG Mobile

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I. The Dual-Progression Landscape of PUBG Mobile

A. Introduction: Defining "Progression"

In the PUBG Mobile ecosystem, "Unknown Cash" (UC) is the premium, in-game currency purchased with real money. It allows players to acquire a vast array of in-game items, from cosmetic skins to seasonal passes. The utility of UC is directly tied to a player's goals, as "progression" in PUBG Mobile is not a single path but a bifurcated system. This report will analyze how UC impacts the two distinct, parallel progression tracks available to players: the skill-based "Competitive Climb" and the collection-based "Reward Cycle."

A core component of the game's monetization psychology is the deliberate conflation of these two tracks through a single abbreviation: "RP." This abbreviation is used interchangeably to refer to "Rank Points," the measure of skill for competitive tiers , and "Royale Pass Points," the metric for advancing through the seasonal reward system. This ambiguity is not a design flaw; it is a sophisticated psychological framework. By blurring the line between skill-based advancement and item-based collection, players who feel "stuck" in one system (e.g., unable to advance their competitive Rank) are subtly encouraged to spend UC to feel a tangible sense of advancement in the other (the Royale Pass). This report will disambiguate these two systems to provide a clear analysis of where UC provides tangible value and where its influence is non-existent.

B. Track 1: The Competitive Climb (Skill-Based Progression)

This progression track is a pure meritocracy, defined entirely by a player's in-game skill and performance. The competitive ranking system is a tiered ladder that players ascend by earning "Rank Points" (RP). These points are gained (or lost) based on a formula that weighs survival time, total kills, damage dealt, and final match placement.

The tiers, from lowest to highest, are:

  • Bronze

  • Silver

  • Gold

  • Platinum

  • Diamond

  • Crown

  • Ace

  • Conqueror

Each tier from Bronze to Crown is further divided into five sub-divisions (V to I). The "Conqueror" tier is the pinnacle of this system, reserved only for the top 500 players in any given region, making it the ultimate testament to a player's dedication and skill.

In relation to UC, the developer's official position is clear and consistent: purchased items provide "no direct competitive advantage". A player cannot spend UC to purchase "Rank Points" or to gain a higher competitive tier. Progression on this track is free and is achieved exclusively through practice, strategy, and successful gameplay.

C. Track 2: The Reward Cycle (Monetized Progression)

This second track is defined by collection and is the primary monetization engine of PUBG Mobile. The "Royale Pass" is described as the "main way for players to get rewards in the game". This system is a 100-level seasonal event where players complete "Daily Missions" and "Challenge Missions" to earn "Royale Pass Points" (the other "RP"). Each level unlocked grants a reward, ranging from in-game currency (like AG) to exclusive outfits, weapon skins, and emotes.

This track is where UC is the dominant force. While players can participate for free, their access to rewards is severely limited. UC is the key that unlocks the premium reward stream, provides access to more missions, and allows players to progress faster. It is a textbook example of a "pay-to-progress" system , and it is the most direct and impactful way a player can use UC to "progress quicker" within the game's reward framework.

II. UC as an Accelerator: Dominating the Royale Pass (The "Pay-to-Progress" System)

The most direct, undisputed, and valuable function of UC is to accelerate a player's progression through the seasonal Royale Pass. UC transforms this system from a slow, limited-reward grind into a high-value, high-velocity reward stream.

A. Unlocking the Premium Track: A Cost-Benefit Analysis

The Royale Pass system is tiered into three levels, each offering a vastly different value proposition. The decision of which, if any, to purchase is the single most important financial choice a player can make.

  1. The Free Pass: This tier is open to all players at no cost. It provides access to standard daily and challenge missions and a small, curated set of rewards from the 100-level track. Community analysis suggests that the Royale Pass Points available to free players are insufficient to reach the highest levels (e.g., Level 100), making this track feel incomplete and unrewarding by design.

  2. The Elite Pass: This is the standard premium upgrade. It costs 720 UC for the full 1-100 level pass  (older versions cost 600 UC ). Purchasing this pass immediately unlocks the premium reward track for all 100 levels, granting access to high-value cosmetics like mythic outfits and upgradable weapon skins. Crucially, it also unlocks "Elite Missions".
  3. The Elite Pass Plus: This is a high-cost convenience bundle. It costs 1,920 UC  and includes everything in the Elite Pass, but also grants an immediate 25-rank skip. This bundle is a pure "pay-to-skip-the-grind" option, offering those 25 levels at a 40% discount compared to purchasing them individually.

B. Quantifying the Acceleration: How the Elite Pass Speeds Up Progression

The "quicker" progression of the Elite Pass is not just theoretical; it is a quantifiable mechanical advantage. The pass accelerates the acquisition of Royale Pass Points in two primary ways:

    1. Elite Missions: Elite Pass holders gain access to an exclusive set of "Elite Missions". These missions, unavailable to free players, are designed to grant more Royale Pass Points than standard missions, allowing Elite players to level up at a significantly faster rate.   

    2. Weekly Boosts & Bonus Missions: The Elite Pass Plus, and some iterations of the Elite Pass, provide further acceleration through "Weekly RP Boosts" and "Bonus Missions". These features stack with Elite Missions to ensure that paying players can reach Level 100 with far less playtime than a free player.

C. The "Perpetual Value" Loop: A One-Time Investment

This is the most critical financial insight for any PUBG Mobile player. The Elite Royale Pass is not a simple transaction; it is a brilliantly designed retention mechanic.

The 720 UC Elite Pass (levels 1-100) is structured to return the full 720 UC to the player as they progress through the 100 reward levels. A developer's choice to "break-even"  and give back 100% of the premium currency spent is a strategic one. They are not selling a 720 UC pass; they are "buying" the player's engagement for an entire season.

By "investing" 720 UC, the player is now psychologically and monetarily committed to playing consistently to "earn back" their currency. This creates a powerful habit loop. A player who successfully grinds to Level 100 reclaims their UC and is perfectly positioned to buy the next season's pass, repeating the cycle. For any dedicated player, the Elite Royale Pass functions as a one-time purchase that pays for itself in perpetuity, allowing them to permanently access the fastest reward progression track. This is contingent, of course, on the player not spending the returned UC on any other in-game items.

D. Brute-Force Progression: Buying Ranks

For players with significant disposable income who value time above all, UC offers the ultimate "pay-to-progress" solution: buying ranks directly. The Elite Pass Plus bundle  is the most "cost-effective" method, offering 25 ranks at a 40% discount. However, any player can use UC at any time to purchase individual levels, instantly advancing their pass. This is the purest form of progression acceleration, completely divorcing the reward stream from in-game playtime or mission completion.

III. The UC Marketplace: Assessing Crates, Spins, and the Weapon Lab (The "UC Sinks")

Beyond the high-value, predictable investment of the Royale Pass, the PUBG Mobile economy is dominated by "gambling" mechanics. These systems are "UC Sinks": high-cost, high-risk, low-probability expenditures designed to extract large amounts of UC from a small percentage of the player base in exchange for cosmetic prestige.

A. Crates (Premium & Classic)

Players can use UC to purchase keys to open Premium and Classic Crates. These crates contain a loot pool of random cosmetic items. The community consensus on crates is overwhelmingly negative. They are widely considered a "waste" of UC.

One user report details opening "$350" worth of "increased сhance" classic crates, only to receive three legendary items, concluding the price for an unwanted item was "too high". The common advice from veteran players is to "Never open classic creates" and "Don't waste Your UC's on Classic Crates," as it can cost "100s of dollars for methic skin".

B. Lucky Spins

"Lucky Spins" are time-limited events that use FOMO (Fear Of Missing Out) to drive high-volume spending on exclusive, themed item sets. These systems employ a classic "foot-in-the-door" psychological pricing tactic: the first spin of the day is heavily discounted to just 10 UC.

This low-cost entry is deceptive. A regular single spin on the "Lunar Castle" event costs 60 UC, with a 10-draw bundle costing 600 UC. Because the odds of receiving the top-tier items are extremely low, the cost to "complete the collection" is astronomical. It is estimated to cost most players between 48,000 and 50,000 UC to acquire all items from a single spin event, with worst-case scenarios exceeding 60,000 UC. These are "whale-only" mechanics.

C. Case Study: The Weapon Lab (The Ultimate "UC Sink")

The "Weapon Lab" is the apex of PUBG Mobile's prestige monetization, and a masterclass in psychological design. It is not a simple purchase but a two-stage UC sink that leverages the "sunk cost fallacy" to drive exponential spending.

Stage 1: Acquisition. A player cannot simply buy an "Upgradable Weapon Skin" like the legendary M416 Glacier. They must first acquire the base-level skin from a low-probability crate or lucky spin. This step alone is a high-cost gamble, with players reporting it can take 7,500-10,000 UC just to get the base weapon.

Stage 2: Upgrading. After spending thousands of UC to "win" the base skin, the player is now psychologically "pot-committed." The base skin, however, lacks the most prestigious effects. The real goal is the "Bullet Hit Effect" (Level 5) or the "Loot Crate Effect" (Level 7). To unlock these, the player must now spend even more UC on "Materials" and "Paint".

This upgrade process is astronomically expensive. One user notes that two "Materials" can cost 1,028 UC. Players report that a single maxed-out, level 7 gun can cost "close to $1000 AUD each" , with some streamers and high-spenders reporting costs as high as "$10000 USD" for a single maxed weapon. The Weapon Lab is a system designed to monetize a player's own desire for completion, turning an initial "win" into a long-term, high-cost financial commitment. 

IV. The "Pay-to-Win" Frontier: Does UC Buy a Competitive Advantage?

This report will now critically investigate the most contentious aspect of the UC economy. While the developer maintains that UC provides "no direct competitive advantage" , a significant body of community evidence suggests that PUBG Mobile operates in a "grey area," offering "soft" pay-to-win advantages that are packaged as cosmetics.

A. Defining the Terms: "Pay-to-Progress" vs. "Pay-to-Win"

To analyze this, we must use a clear framework.

  • Pay-to-Progress (P2P): This grants faster progression or access to items, but provides no unique advantage against a same-tier player. The Royale Pass (Section II) is a perfect P2P system.

  • Pay-to-Win (P2W): This grants access to items, gear, or features that a free player "cannot be accessed at any point" and that provide a tangible competitive advantage.

PUBG Mobile's monetization strategy is to avoid hard statistical P2W. There are no UC-purchased guns that do +10% damage. Instead, the game implements perceptual or sensory advantages, which it can then defend as "purely cosmetic." This "plausible deniability" allows the company to claim "no direct advantage" , while players who are victims of these items experience them as a very indirect, but very real, pay-to-win mechanic. 

B. Case Study 1: The M416 Glacier's "On-Hit Effect" (Visual Obscuration)

  • The Item: The M416 Glacier, upgraded to Level 5 in the Weapon Lab. 

  • The Cost: Extremely high (see Table 2), requiring thousands of UC.
  • The Alleged Advantage: The Level 5 "Bullet Hit Effect"  creates a bright, "magical" blue splash effect when bullets hit an opponent.
  • Community Verdict: Pay-to-Win. Players on the receiving end report this effect is "extremely annoying"  and functions as a "blinding hit effect". One player states, "Imagine you're aiming someone, while you're hit by a blue splash and suddenly you see nothing". This is a sensory attack that actively inhibits an opponent's ability to aim and return fire, providing a clear competitive advantage in a firefight.

C. Case Study 2: "Built-in Red Dot" Iron Sights (Visual Clarity)

  • The Item: Certain UC-acquired weapon skins, such as the "Scarecrow AKM".

  • The Cost: Acquired from various crates or spins.

  • The Alleged Advantage: The default iron sights on many PUBG Mobile weapons are notoriously "bad" and "difficult to work with". Some paid skins replace these obstructive sights with a clean, minimalist sight that is "basically a red dot". This provides "better visibility which is objectively an advantage". In a game where a Red Dot is a piece of loot that must be found, having a clean "built-in" sight not only provides an immediate advantage but also frees up an attachment slot.

  • Community Verdict: Pay-to-Win. This is a subtle, but clear, P2W advantage that improves a weapon's performance from the moment it is picked up.

D. Case Study 3: The Tesla Vehicle Skins (Audio Obscuration)

  • The Item: A high-cost, time-limited collaboration skin for in-game vehicles.

  • The Cost: Acquired through a high-cost "Lucky Spin."

  • The Alleged Advantage: The electric vehicle skin is "inaudible" or significantly quieter than the game's default vehicles

  • Community Verdict: Pay-to-Win. This skin caused a major controversy. One player's post, "Has PubgM officially become P2W?", details being pushed by an enemy squad in a Tesla they "didn't hear a thing". In a battle royale where audio cues are critical for survival , this sensory deprivation provides a massive, undeniable tactical advantage by eliminating the sound of an approaching vehicle.

E. Debunking the Myth: Character Abilities

To provide a balanced report, it is essential to also debunk false P2W claims. Players can use UC or Character Vouchers  to unlock special characters like Sara (reduces vehicle damage) or Carlo (reduces fall damage). While these are statistical advantages, they are not P2W for the main competitive game. The game's files are explicit: "character exclusive skills are only applied in certain modes"  and "do not apply in Classic Mode".

 

V. Final Verdict and Strategic Recommendations

A. Final Answer to the Query

To the user query, "How can PUBG Mobile UC help you to progress quicker?" the definitive answer is: UC's function is bifurcated, and its value is entirely dependent on a player's goals.

  1. For Reward Progression: UC is the only tool to "progress quicker" through the game's 100-level seasonal Royale Pass. It unlocks the premium Elite Pass, which provides more missions, better rewards, and faster advancement. This "pay-to-progress" system is the single most valuable and strategically sound use of UC in the game. 

  2. For Competitive Progression: UC has no official, direct impact on a player's skill-based competitive rank. A player cannot buy their way to the Conqueror tier. However, as this report's investigation concluded, specific, high-cost "whale" items acquired with UC (such as the M416 Glacier or Tesla skin) do offer "soft" pay-to-win advantages that provide an indirect, deniable, but tangible competitive edge.

B. Strategic Recommendations Based on Player Archetype

  1. Path 1: The "High-Value" Player (Recommended)

    • Action: Purchase the 720 UC "Elite Pass".

    • Strategy: Play consistently and complete all missions to reach Level 100, reclaiming the full 720 UC. Do not spend this returned UC on crates or spins. Use that same 720 UC to purchase the next season's Elite Pass.
    • Outcome: For a one-time, fully refundable "investment," this player gains permanent access to the fastest reward progression track, achieving the best possible value.

  2. Path 2: The "Free-to-Play" Player

    • Action: Spend 0 UC.

    • Strategy: Focus 100% on the Competitive Progression track. Accept that Reward Progression will be slow and the cosmetic collection will be minimal.

    • Outcome: This player can still achieve the game's highest honor (Conqueror) based on pure skill, proving the game's core competitive loop is not hard P2W.

  3. Path 3: The "Whale" / Collector

    • Action: Purchase UC in bulk from official sources like Midasbuy  or third-party top-up services.

    • Strategy: Purchase the "Elite Pass Plus"  for the instant 25-rank skip. Spend tens of thousands of UC on "Lucky Spins"  and in the "Weapon Lab"  to acquire and max-level prestige items.
    • Outcome: This player achieves the fastest possible reward progression and a collection of rare items, including the "soft" P2W advantages outlined in Section IV. This path provides cosmetic prestige but is astronomically expensive and offers a rapidly diminishing return on competitive advantage compared to raw skill.

C. Final Analyst Verdict

UC is a tool. Its ability to "help you progress" is a matter of strategic definition. This report recommends that all players treat PUBG Mobile's two progression tracks as two separate games.

  • Use skill and dedication to climb the free, merit-based Competitive track.

  • Use a single, smart 720 UC investment to perennially master the "pay-to-progress" Reward track.

Players should avoid the predatory, low-value, high-cost "UC Sinks" (Crates, Spins, and Labs) unless their goal is purely cosmetic prestige. In doing so, they must be aware that they are participating in—and funding—a "soft" pay-to-win system built on plausible deniability, where "cosmetic" effects can and do provide a tangible, if indirect, competitive advantage.

Clash of Kings: A Professional Review of MLBB vs. Honor of Kings

mlbb hok

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In the world of mobile esports, two names stand above all others, commanding armies of millions and generating billions in revenue. On one side, we have Mobile Legends: Bang Bang (MLBB), the undisputed global king that has dominated markets across Southeast Asia and Latin America for nearly a decade. On the other, Honor of Kings (HoK), the Chinese domestic juggernaut, a cultural and financial phenomenon that is now, with its 2024 global launch, making its long-awaited play for the world.

While they share the same 5v5, three-lane DNA, they are built on fundamentally different philosophies. This is not a battle of equals; it's a clash between a fast, accessible brawler and a complex, strategic titan.

Mobile Legends: Bang Bang (MLBB) - The Global Champion

Launched in 2016, MLBB’s success is built on a simple, brilliant formula: accessibility and action. It took the complex MOBA formula from PC and perfectly streamlined it for "on-the-go" mobile play.

Strengths of MLBB:

  • Unmatched Accessibility & Pace: MLBB is fast. Matches often conclude in 10-15 minutes. The controls are intuitive, the jungle is straightforward, and the heroes are (mostly) easy to understand. This "easy to learn, hard to master" approach is its greatest strength, making it the perfect entry point for anyone new to the genre.

  • The Power of Community (First-Mover Advantage): MLBB has a nine-year head start. It's not just a game; it's a cultural staple in regions like the Philippines, Indonesia, and Malaysia. Its esports ecosystem (MPL, M-Series World Championship) is massive, established, and a clear path to pro for millions. Your friends are already playing it.

  • Global Hero Diversity: MLBB’s roster is a vibrant mix of fantasy tropes and, crucially, heroes inspired by global mythology and culture. You can play as Filipino heroes like Lapu-Lapu and Paquito or Malaysian legends like Badang. This cultural resonance creates a deep, loyal connection with its diverse player base.

  • Solo Carry Potential: More than in any other major MOBA, a single skilled player in MLBB can take over a game. A well-fed assassin or marksman can often win team fights single-handedly, making it a highly rewarding experience for solo-queue players who love to be the star.

Honor of Kings (HoK) - The Polished Juggernaut

HoK is, simply put, the biggest video game in the world you might have just heard of. With a reported 100 million+ daily players in China, it operates on a scale—and with a budget—that is almost unimaginable. Its global launch is not just a new game release; it's a heavyweight contender stepping into the ring.

Strengths of HoK:

  • Unrivaled Technical & Graphical Fidelity: This is the first thing you will notice. Backed by Tencent's massive resources, HoK is a technical masterpiece. It boasts superior graphics, incredibly detailed character models, smoother animations (supporting up to 120fps), and particle effects that make every team fight a visual spectacle.

  • Deep Strategic Complexity: HoK is a slower, more methodical, and team-oriented game. The map is more complex, jungle objectives are more nuanced, and hero abilities have intricate interactions. It feels less like an arcade brawler and more like a true tactical MOBA, closer in spirit to League of Legends.

  • Team-Oriented Gameplay: Unlike MLBB, "solo carrying" in HoK is exceptionally difficult. The game is meticulously balanced around team coordination. A player's individual skill is secondary to the team's ability to rotate, secure objectives, and fight as a unit. This makes it incredibly rewarding for coordinated teams.

  • Generous New Player Experience: To capture a global audience, HoK's global launch is extremely generous. New players are given a large roster of free heroes and a maxed-out "emblem" (Arcana) system almost immediately, removing the grind and allowing them to compete on a level playing field from day one.

The Verdict: Which One Should You Play?

There is no "better" game, only the game that is better for you. Your choice depends entirely on what you want from your MOBA experience.

Why You Should Play Mobile Legends: Bang Bang (MLBB):

Play MLBB if you value action, speed, and individual expression. You are new to MOBAs and want a game that is easy to pick up and play. You want fast, 15-minute matches that you can fit into a lunch break. You primarily play solo and want the satisfaction of "carrying" your team to victory. Your friends are already on the platform, and you want to join an established, massive global community.

Why You Should Play Honor of Kings (HoK):

Play HoK if you value strategic depth, technical polish, and teamwork. You are a MOBA veteran (perhaps from League of Legends or Dota 2) and crave a more complex, tactical experience. You want the absolute best-in-class graphics and performance your high-end phone can produce. You play with a dedicated group of friends (a 5-stack) and prefer a game where coordinated strategy, not solo skill, wins the match. You are excited to learn a new, deep meta from the ground up.