Wanderer Guide: The Definitive Build & Analysis

Background of Wanderer 

Wanderer Genshin Impact Character Art
Rarity (5-Star)
Element Anemo
Weapon Catalyst
Best Role Anemo Hypercarry
Stat Priority CRIT > ATK% > ER
Tier S (With C6 Faruzan)

The Wanderer (Scaramouche) is a unique Anemo DPS who fights while hovering in mid-air. His kit focuses on high-speed Normal and Charged Attacks. He is unrivaled in overworld exploration and possesses one of the highest damage ceilings in the game when paired with his dedicated support, Faruzan.


Pros

  • Best overworld exploration (flight/hover).
  • Extremely flexible team options (Driver or Hypercarry).
  • Attack Speed scaling makes gameplay feel very smooth.
  • Can absorb elements for free buffs (Crit Rate, ATK, etc).

Cons

  • Very low Interruption Resistance (Shield is almost mandatory).
  • Highly dependent on C6 Faruzan for meta damage.
  • Flight duration can feel short without Hydro absorption.

Quick Guide (TL;DR)

If you don't have time for the math, here is the cheat sheet.

  • Best Artifact: 4pc Desert Pavilion Chronicle (Signature).
  • Alt Artifact: 4pc Shimenawa's Reminiscence (If not using Burst).
  • Best Weapon: Tulaytullah's Remembrance (Signature) or Lost Prayer.
  • F2P Weapon: Flowing Purity (Craftable) or The Widsith (4-Star King).
  • Main Stats: SANDS: ATK% | GOBLET: Anemo DMG | CIRCLET: CRIT.
  • Talent Priority: Normal Attack > Elemental Skill > Elemental Burst.
  • Top Team: Wanderer + Faruzan (C6) + Bennett + Zhongli/Thoma.
Pro Tip: Shields are non-negotiable. When hovering, Wanderer gets knocked out of the air by the slightest breeze. Unless you are a dodge god, bring a shielder like Zhongli, Thoma, or Layla to maintain your DPS uptime.

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Ascension & Talent Materials

Category Material Name Source
Ascension Rukkhashava Mushrooms Sumeru Rainforest (Mawtiyima Forest)
Boss Drop Perpetual Caliber Aeonblight Drake (Sumeru)
Talent Books Teachings of Praxis Steeple of Ignorance (Wed/Sat/Sun)
Handguards Old/Kageuchi/Famed Nobushi / Kairagi (Inazuma)

Talent Breakdown & Mechanics

Elemental Skill: Hanega: Song of the Wind

  • Hovering State: Wanderer leaps into the air. In this state, he cannot Plunge Attack, but his Normal and Charged attacks deal increased damage and have larger AoE.
  • Kuugoryoku Points (Stamina): Instead of regular stamina, he consumes a blue bar. Dashing or ascending consumes extra points.
  • A1 Passive (Jade-Claimed Flower): If you swirl an element upon casting E, you get a buff:
    • Pyro: ATK +30%
    • Cryo: CRIT Rate +20%
    • Hydro: Kuugoryoku Points +20 (Longer flight)
    • Electro: Restores Energy

Elemental Burst: Kyougen: Five Ceremonial Plays

  • The Stomp: Wanderer compresses the atmosphere into a vacuum and stomps it, dealing multiple instances of AoE Anemo DMG.
  • Finisher: Using Burst ends his hovering state immediately. Therefore, you should always use this at the very end of his E duration (or if you are about to run out of flight stamina).
  • C2 Synergy: At C2, the burst deals more damage the less flight stamina you have left. Always use it at the last second.

Passive: Gales of Reverie

  • Free Dodge: When hitting enemies in Hover state, he has a chance to gain a "Descent" effect. This allows him to dash for free (no stamina cost) and fire 4 wind arrows.
  • DPS Gain: Dashing with this effect is actually a DPS gain because the arrows deal decent damage and animation cancel your attack string. Listen for the "ding" sound or look for the glowing back effect.

Talent Priority Order:

  1. Normal Attack (Level 10) - This scales his E-infused attacks.
  2. Elemental Skill (Level 9) - Increases damage multiplier.
  3. Elemental Burst (Level 8) - Strong nuke finisher.

Stat Requirements & ER Thresholds

Wanderer is a hypercarry. He needs standard DPS stats. ER is generally not a priority unless you rely on C2 nuke.

Team Context ER Requirement (Burst every rotation) ER Requirement (Burst every other)
With Faruzan (C6) 120% - 130% 100% (Base)
With Faruzan (Pre-C6) 140% - 160% 100% - 110%
Shimenawa Build Not Recommended 100% (Never Burst)

Substat Priority:

  1. CRIT Rate / CRIT DMG (Target 75/180+ ratio)
  2. ATK%
  3. Energy Recharge (Comfort only)
  4. Elemental Mastery (Useless for Hypercarry)

Best Artifacts Comparison

Set Name Role Reasoning
4pc Desert Pavilion Chronicle BiS Signature set. Provides Anemo DMG and 10% Attack Speed. Remember to do 1 Charged Attack before spamming Normals to activate it.
4pc Shimenawa's Reminiscence Strong Alt Competitive damage (50% Normal DMG) but drains energy, preventing you from using Burst. Good if you have C0 and bad ER.
4pc Marechaussee Hunter Furina Teams Only use if running with Furina. The 36% Crit Rate is massive, but useless without HP drain.

Weapon Rankings

Weapon Type Performance Notes
Tulaytullah's Remembrance CRIT DMG S+ Signature. High Base ATK, Crit DMG, and ramps up Normal Attack Speed/DMG. Tailor-made for his playstyle.
Lost Prayer to the Sacred Winds CRIT Rate S Excellent stat stick. The movement speed helps, and Wanderer stays on-field long enough to stack the passive.
The Widsith (R5) CRIT DMG S (RNG) The "6-Star Weapon." If you roll the ATK or Elemental DMG buff, it beats most 5-stars. If you roll EM, it's useless. 20s cooldown aligns okay with rotation.
Flowing Purity (R5) ATK% A (F2P) Fontaine Craftable. Grants Elemental DMG bonus. Best F2P option if you have a healer to clear the Bond of Life.

Constellation Value

Wanderer is functional at C0, but his constellations improve his speed and burst significantly.

  • C1: Shoban: Ostentatious Plumage - (Speed) Increases Attack Speed by 10% during Hover. Also increases the damage of his passive wind arrows. Makes combos feel much faster.
  • C2: Niban: Isle Amidst White Waves - (Nuke) Elemental Burst deals increased damage based on the difference between max and current flight stamina. Essentially doubles his Burst damage if used at the end of flight.
  • C6: Shugen: The Curtains' Melancholic Sway - (Game Breaker) Normal Attacks restore flight stamina (extending flight duration) and deal an extra instance of 40% DMG. This is a massive DPS increase.

Verdict: C0 is fine. C2 makes his burst relevant. C6 changes his gameplay loop.

Top Team Compositions

1. Hypercarry (The Standard)

  • Main DPS: Wanderer
  • Buffer: Faruzan (C6 is crucial)
  • Buffer/Heal: Bennett
  • Shield: Zhongli / Thoma / Layla

Why it works: Faruzan shreds Anemo RES and buffs Anemo DMG. Bennett buffs ATK and allows Wanderer to absorb Pyro (30% ATK buff). Shielder prevents him from getting knocked down.

2. Double Hydro / Driver

  • Driver: Wanderer
  • Sub-DPS: Yelan
  • Sub-DPS: Xingqiu
  • Flex: Faruzan / Bennett / Mika

Why it works: Wanderer attacks extremely fast, driving Yelan and Xingqiu's rain swords perfectly. The Hydro absorption extends his flight time by 20 points, allowing for longer field time.

Rotations & Combos

Hypercarry Rotation:
Faruzan Q E CA > Zhongli Hold E > Bennett E Q > Wanderer CA E -> NA Spam -> Q (Finish)

Tip: Always use one Charged Attack before using E if you have Desert Pavilion Chronicle to activate the set bonus. If playing C2 Wanderer, save Q for the very last split second of flight.

Frequently Asked Questions

Wanderer vs. Xiao?
Xiao has better AoE and survivability but relies heavily on Burst. Wanderer is better for single-target/tracking enemies, overworld exploration, and doesn't rely on Burst, but is more fragile.

Is Faruzan mandatory?
For Hypercarry, yes. She provides RES Shred and DMG Bonus that no one else can match. At C6 she also provides 40% Crit DMG. Without her, Wanderer's damage ceiling is significantly lower.

Data Source: KQM Standards. Last Updated: December 2025

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