Tartaglia (Childe), the 11th Fatui Harbinger

| Rarity | (5-Star) |
| Element | Hydro |
| Weapon | Bow (Melee Stance) |
| Best Role | On-Field Hydro Enabler |
| Stat Priority | CRIT > ATK% > EM > ER |
| Tier | SS (International Team) |
Tartaglia (Childe) is the 11th Fatui Harbinger and a master of weaponry. He is unique as a Bow user who switches to melee Hydro daggers. His Riptide mechanic allows him to deal exponential AoE damage in grouped scenarios, making him the best enabler for Xiangling in the game.
Pros
- Fastest Hydro Application in the game (Enables Xiangling).
- Riptide scales quadratically (insane AoE damage).
- Huge Burst Nuke potential (Vaporize).
- Passive increases team's Normal Attack level by +1.
- Flexible rotation times (can swap out early).
Cons
- Cooldown Management: Staying in melee stance too long results in massive cooldowns (up to 45s).
- Strict team requirements (Needs Xiangling/Bennett/Kazuha).
- Crit-reliant for Riptide activation (Ascension 4 passive).
Quick Guide (TL;DR)
If you don't have time for the math, here is the cheat sheet.
- Best Artifact: 4pc Nymph's Dream (BiS) or 4pc Heart of Depth.
- Alt Artifact: 2pc Hydro / 2pc ATK (Easier to farm).
- Best Weapon: Polar Star (Signature).
- Alt Weapon: Aqua Simulacra, Thundering Pulse, or Skyward Harp.
- F2P Weapon: The Viridescent Hunt (BP - Great Grouping) or Rust.
- Main Stats: SANDS: ATK% | GOBLET: Hydro DMG | CIRCLET: CRIT.
- Talent Priority: Elemental Skill > Elemental Burst > Normal Attack.
- Top Team: Childe + Xiangling + Bennett + Kazuha (International).
Pro Tip: The 9-Second Rule: In the International Team, stay in melee stance for about 9-11 seconds (usually until Pyronado expires). If you stay longer, the cooldown will desync with your teammates, ruining the rotation.
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Top Up Secure & Fast via GameChargeAscension & Talent Materials
| Category | Material Name | Source |
|---|---|---|
| Ascension | Starconch | Liyue Beaches (Yaoguang Shoal) |
| Boss Drop | Cleansing Heart | Oceanid (Liyue) |
| Talent Books | Teachings of Freedom | Forsaken Rift (Mon/Thu/Sun) |
| Common Mob | Insignia | Fatui Skirmishers |
Talent Breakdown & Mechanics
Elemental Skill: Foul Legacy: Raging Tide
- Stance Change: Switches from Ranged (Bow) to Melee (Hydro Daggers).
- Riptide Slash: When hitting an enemy affected by Riptide in melee stance, it triggers an AoE Hydro Slash.
- Quadratic Scaling: If enemies are grouped, each enemy triggers a splash that hits all other enemies. 5 enemies = 25 instances of damage.
- No ICD: Riptide Slash has no internal cooldown on application, meaning it applies Hydro constantly.
- Cooldown: The longer you stay in melee, the longer the cooldown (6s + Duration). Max 45s.
Elemental Burst: Havoc: Obliteration
- Cost: 60 Energy | Cooldown: 15s
- Ranged Stance (Flash of Havoc): Fires a Hydro arrow, applies Riptide, and returns 20 Energy. Preferred opener for rotation efficiency.
- Melee Stance (Light of Obliteration): Performs a massive slash. Deals higher damage but costs more energy/time. Good for finishing chambers.
Passive: Master of Weaponry
- Team Buff: Increases the Normal Attack level of your own party members by 1. Unique and valuable for characters like Ganyu or Xiao.
Talent Priority Order:
- Elemental Skill (Level 10) - Melee damage scaling.
- Elemental Burst (Level 9) - Nuke damage.
- Normal Attack (Level 6) - Only affects Riptide Burst (on death).
Stat Requirements & ER Thresholds
Childe needs to Burst every rotation (Ranged) to apply Riptide and deal damage.
| Team Context | Burst Type | ER Requirement |
|---|---|---|
| International (Xiangling) | Ranged Burst (Refund) | 120% - 130% |
| International | Melee Burst | 160% - 180% (Not recommended) |
| Mono Hydro / Taser | Ranged Burst | 110% - 120% |
Substat Priority:
- CRIT Rate (Priority #1 to trigger Riptide reliably)
- ATK%
- CRIT DMG
- Elemental Mastery (For Vaporize Burst)
Best Artifacts Comparison
| Set Name | Role | Reasoning |
|---|---|---|
| 4pc Nymph's Dream | BiS | Designed for him. Stacks ATK and Hydro DMG when hitting enemies. Requires specific combo to maintain. |
| 4pc Heart of Depth | Classic | 30% Normal/Charged DMG bonus. Only slightly worse than Nymph but much easier to use (no stacking). |
| 2pc Hydro / 2pc ATK | Flexible | Very competitive if substats are good. The 4pc set bonuses are not massive for Childe. |
Weapon Rankings
| Weapon | Type | Performance | Notes |
|---|---|---|---|
| Polar Star | CRIT Rate | S+ | Signature. Skill/Burst DMG buff + ATK stacking. Perfect for his kit. |
| Aqua Simulacra | CRIT DMG | S | Massive 88% Crit DMG. Passive always active in melee. Very close to Polar Star. |
| The Viridescent Hunt | CRIT Rate | A (BP) | Battle Pass. Passive groups small enemies, making Riptide Quadratic scaling insane. Best 4-star. |
| Rust (R5) | ATK% | A- | Good for Normal Attacks, but nerfs Charged Attacks (which are good on Childe). Solid stat stick. |
Constellation Value
Childe is famous for having "bait" constellations. He is perfectly fine at C0.
- C1: Foul Legacy: Tide Withholder - (QoL) Reduces Skill CD by 20%. Helps if your rotation is messy, but doesn't increase damage per se.
- C3: Abyssal Mayhem - (Damage) +3 Levels to Skill. Best damage increase constellation.
- C6: Havoc: Annihilation - (Reset) Resets Skill Cooldown after using Melee Burst. Allows for 100% Melee uptime. Warning: This can ruin rotations because your supports (Xiangling) still have cooldowns. Only good for solo/speedrun play.
Verdict: Stay at C0. Spend primos on Kazuha or Polar Star instead.
Top Team Compositions
1. International (The King)
- Enabler: Tartaglia
- Vape Carry: Xiangling
- Buffer: Bennett
- Grouper/Buffer: Kazuha
Why it works: Childe applies Hydro so fast that Xiangling can vaporize every hit. Kazuha double swirls both elements. Childe can also nuke (Forward Vape) his burst. This team has no ceiling in AoE content.
2. Intergrassional (Burgeon)
- Driver: Tartaglia
- Dendro: Nahida
- Pyro: Bennett / Thoma
- Anemo: Kazuha
Why it works: Childe generates cores rapidly with Nahida. Kazuha/Thoma trigger Burgeon. Childe's hydro application prevents Burning from overtaking the aura. High risk, high reward.
Rotations & Combos
International Rotation:Childe E (Apply Hydro) > Bennett Q > Kazuha Hold E Plunge (Double Swirl) > Xiangling Q E > Childe Ranged Q > Childe E -> Attack for 9s -> Swap
Tip: ALWAYS swap off Childe when Pyronado has ~2-3 seconds left. This ensures his cooldown aligns with the rest of the team for the next rotation.
Frequently Asked Questions
Is he cooldown impact?
Only if you play him wrong. If you stay in melee stance for the full 30s, yes, you will have a 45s cooldown. If you swap after 9s, the cooldown is manageable.
Ayato vs. Childe?
Childe has higher peak damage in Vaporize and better AoE (Quadratic scaling). Ayato is easier to play, has better range, and fits into more teams (Bloom/Taser) flexibly.
Data Source: KQM Standards. Last Updated: December 2025