Is the "Hexerei Rite" Mechanic a Buff or Just a Band-Aid?
I. The "Natlan" Problem
"Why play Diluc when the Pyro Archon can output 3x the damage with zero stamina cost?"
Let’s address the elephant in the room: Powercreep in 2025 is real. Since the introduction of the Nightsoul mechanics in Version 5.0, the gap between "Modern Units" (Natlan/Snezhnaya) and "Legacy Units" (Mondstadt/Liyue) has widened from a crack into a canyon.
Hoyoverse’s answer is the Hexerei Rite—a specialized "Rune" slot exclusive to pre-Version 4.0 characters. But after three weeks of grinding, is this the revival of the old meta, or just a glorified stat-stick?
II. How it Actually Works
Eligibility
Only characters released before Version 4.0 (Pre-Fontaine) can equip a "Coven Rune."
The Cost
Requires "Stardust Solvent." Time-gated to 3 times a week via the new domain.
The Effect
Adds a "Tier 3 Passive" that fundamentally alters one aspect of the character's kit.
III. The Winners: Actual Meta Shifts
1. Albedo (The "Construct" Fix)
Flower broke instantly on boss hitboxes.
Rune of Petrification: 200% durability, placed ON boss hitboxes.
Verdict: Massive Buff. Finally viable in Navia/Itto teams against bosses.
2. Qiqi (The "Battery" Fix)
Suddenly a viable driver for Freeze teams. Not top tier, but no longer a "dead pull."
3. Tartaglia (The "Cooldown" Fix)
Quality of Life King. International teams are infinitely smoother to play.
IV. The Losers: Fundamental Flaws
The "Band-Aid"1. Klee
The "Stamina" Trap
Increases CA DMG by 40%.
Why it Fails: Klee is squishy and stamina-hungry. More damage doesn't stop her from getting juggled by Snezhnayan mobs. It just gave her a shinier bomb.
2. Venti
The "Suction" Issue
Burst deals more Swirl DMG.
Why it Fails: Modern enemies are too heavy. If he can't lift them, his value drops. Kazuha is still strictly better because he buffs the team, not just himself.
V. The Grind vs. Reward Analysis
Here is the harsh reality. A C6 Diluc with a maxed Hexerei Rune (4 weeks farming) vs C0 Pyro Archon (Mavuika).