I Played Roblox's 'Darkest' Fashion Game, and It’s Actually Terrifying
I admit it: I am a snob. My Steam library is filled with FromSoftware titles, competitive shooters, and indie psychological horror games. To me, Roblox has always been that chaotic playground for the iPad generation—a landscape of screaming children and "brainrot" obbys.
So when I booted up Dress to Impress (DTI), currently one of the biggest games on the platform, I did it ironically. I expected to laugh at bad graphics, stomp on some toddlers in a fashion competition, and log off.
I loaded into the lobby. It looked like a Sephora had exploded. Hyper-feminine neon pinks, sterile white floors, and aggressive pop music blasting on a loop. The gameplay loop was exactly what you’d expect: you have five minutes to raid a closet, dress to a theme like "Y2K" or "Dark Academia," and walk a runway. It was shallow. It was competitive. It was harmless.
Or so I thought.
Then I walked over to the nail salon station to fix my avatar’s manicure, and I saw Her. The nail technician. She wasn't painting nails. She was crying.
I zoomed in. She looked terrified.
A week later, I logged back in. She was gone. Sitting in her chair was a smiling, dead-eyed duplicate who refused to acknowledge that she had replaced the original.
That was the moment I realized Dress to Impress isn't just a fashion simulator. It is an active Alternate Reality Game (ARG) featuring doppelgängers, a secret meat-processing cult, and a lore depth that rivals Five Nights at Freddy's. And it is terrifying.
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The Uncanny Valley of High Fashion
Even before you find the secrets, DTI feels... off. If you've ever seen the movie The Neon Demon, you know the vibe. It’s a liminal space disguised as a luxury mall.
The avatars themselves are deep in the uncanny valley. To mimic high-fashion sketches, the character models have elongated limbs, snatched waists, and blank, unblinking stares. When you cycle through the animations to pose on the runway—specifically the infamous "Pose 28"—the movement is robotic, almost jerky.
It’s supposed to be "slay." It feels dystopian. You are surrounded by hundreds of identical, plastic faces, all fighting for the approval of a rating system that determines your rank. It is the perfect setting for horror because it already feels sterile and hostile.
The Case of Lana the Nail Tech
The horror in DTI is subtle, deployed in updates that the developers drop without patch notes, leaving the community to scream on Twitter.
The central figure of this nightmare is Lana, the NPC nail tech. For months, she was just a normal background character. Then, the "Lore Updates" began.

- The Fatigue: First, Lana started appearing with heavy bags under her eyes. She looked exhausted.
- The Stalker: Then, players noticed a figure standing outside the salon window. It was a duplicate of Lana, staring in, smiling maliciously.
- The Replacement: Finally, the window broke. The "Real" Lana vanished. She was replaced by "Lina"—an identical model with a slightly different dress and a smile that never falters.
This is classic Invasion of the Body Snatchers horror, spoon-fed to a demographic that might not even know the reference. It turned a "cute" game into a paranoia simulator. Every time you sat down to get your nails done, you were complicit in a kidnapping.
The Room Behind the Shelf
If the doppelgänger plot wasn't enough, the "hardcore" investigation community (yes, DTI has one) found the Meat Room. This isn't a glitch; it’s a hidden area accessed by interacting with a nondescript shelf near the dressing stalls, which slides open to reveal a dark void.
Transitioning from the main floor to this basement is a sensory shock. The aggressive, upbeat pop music cuts out instantly, replaced by a low, wet mechanical hum. The sterile white tiles of the salon vanish, giving way to walls textured to look disturbingly like raw, pulsing muscle fibers. It looks less like a basement and more like the inside of a stomach.

Inside, the environmental storytelling turns stomach-churning. Players found human-sized cages, rusted medical gurneys, and a singular, blood-stained dress on a mannequin. Scattered notes on the floor imply a gruesome industrial process. The diaries, written by a panicked Lana before her disappearance, mention "The Fortress"—a shadowy organization that seems to treat the fashion show not as a competition, but as a harvest.
The most chilling detail? A rack of clothes found in the corner of this dungeon. In the context of the meat walls and the cages, the implication hit the community like a truck: Are the "exclusive" textures and fabrics made from the losers? It recontextualizes the entire game. You aren't just dressing to impress; you are dressing to avoid being processed into next season's handbag.
The Forest Mother
The climax of this madness (so far) was the Halloween update, introducing the enigmatic "Forest Mother" questline. The developers stopped pretending this was a dress-up game entirely.
Accessing this quest required a ritualistic sequence of actions in the lobby, teleporting players out of the safety of the salon and into a pitch-black, fog-drenched woodland. Here, the game mechanic shifted instantly from "Dress Up" to "Survival Horror." You were stripped of your fashion tools and given a lantern with a dying battery. Your goal? To collect scattered pages of Lana’s final diary entries while avoiding Her.

The "Forest Mother"—or the entity the community has dubbed as such—stalks the treeline. She appears as a towering, distorted silhouette, often accompanied by the sound of weeping that gets louder as she approaches. The jump scares aren't cheap; they are built on dread and audio cues. At the center of the woods lies a dilapidated cabin. Inside, players found a bloody dress and a contract signed by "Agamemnon," confirming the darkest theory of all: the fashion house isn't just a business. It’s a cult. And the "models" are the currency.
The chat log, usually filled with "Omg cute skirt" and "1 star for you," descended into chaos. "HOW DO I ESCAPE?" and "WHAT IS THAT THING?" became the only messages. It was a masterclass in subverting expectations.
The "Trojan Horse" of Roblox
I walked into Dress to Impress to make fun of it. I walked out with a profound respect for the developers.
They are teenagers—Gen Z creators who understand modern horror better than many AAA studios. They know that gore isn't scary; wrongness is scary. They know that horror is most effective when it invades a "safe" space. Doki Doki Literature Club did it with dating sims; Dress to Impress is doing it with fast fashion.
So, if you consider yourself a "real" gamer, I dare you to log in. Put on a cute skirt. Walk the runway. But on your way out, stop by the nail desk. Look into the eyes of the woman sitting there.
And ask yourself: Is that the real Lana?
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