Ororon, Shadow of the Night-Wind

| Rarity | (4-Star) |
| Element | Electro |
| Weapon | Bow |
| Best Role | Off-Field Sub-DPS / Support |
| Stat Priority | ATK% > Electro DMG > CRIT |
| Tier | A (Electro-Charged Specialist) |
Ororon, the mysterious "Shadow of the Night-Wind," is a versatile Electro character from Natlan. He excels as an off-field Sub-DPS, utilizing the unique Nightsoul mechanic to synergize heavily with Electro and Hydro teammates. His kit is designed to bridge the gap between pure damage and reaction utility, making him a staple in Taser and Natlan-specific teams.
Pros
- Nightsoul Synergy: Gains points when teammates deal Elemental DMG, triggering coordinated attacks.
- Off-Field Presence: Skill and Burst both operate while he is off-field.
- Natlan Utility: Can utilize the powerful "Scroll of the Hero" artifact set to buff team Elemental DMG.
- Exploration: Passive increases gliding speed and enhances Phlogiston mechanics in Natlan.
- Strong synergy with Hydro units (Electro-Charged).
Cons
- Specific Teams: Heavily incentivized to play with Electro/Hydro or Nightsoul characters.
- Energy Needs: High Burst cost requires careful energy management or double Electro.
- Complex Mechanics: Requires understanding of Nightsoul Points for optimal damage.
- Damage ceiling is lower outside of Electro-Charged scenarios.
Quick Guide (TL;DR)
Ororon wants to be off-field, triggering his Nightsoul mechanic via teammate attacks.
- Best Artifact (Support): 4pc Scroll of the Hero of Cinder City (Team Buffing).
- Best Artifact (Damage): 4pc Golden Troupe (Skill DMG) or 4pc Obsidian Codex (If main DPS, rare).
- Best Weapon: Elegy for the End (5-Star Support).
- Best F2P Weapon: Fading Twilight or Chain Breaker (Natlan Craftable).
- Alt Weapon: The Stringless (Personal DMG) or Favonius Warbow (Energy).
- Main Stats: SANDS: ATK% or ER% | GOBLET: Electro DMG | CIRCLET: CRIT.
- Talent Priority: Elemental Skill > Elemental Burst > Normal Attack.
- Top Team: Ororon + Neuvillette/Mualani + Kazuha + Fischl (Taser/Nightsoul).
Pro Tip: Nightsoul Burst: Ororon accumulates "Nightsoul Points" when his team deals Hydro or Electro damage. When these points max out, he automatically triggers a coordinated Electro attack from off-field. Pair him with fast attackers!
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| Category | Material Name | Source |
|---|---|---|
| Ascension | Glowing Hornshroom | Natlan (Wilderness) |
| Boss Drop | Mark of the Binding Blessing | Holochurl Chief (Natlan) |
| Talent Books | Teachings of Kindling | Natlan Domain (Tue/Fri/Sun) |
| Common Mob | Juvenile Fang | Saurians (Natlan) |
| Weekly Boss | Silken Feather | The Knave (Trounce Domain) |
Talent Breakdown & Mechanics
Elemental Skill: Night-Wind's Piece
- Mechanic: Throws a Spirit Eye that bounces between opponents, dealing Nightsoul-aligned Electro DMG.
- Nightsoul Transmission: Allows Ororon to participate in Nightsoul Bursts even when off-field.
- Cooldown: 15s (fairly long, so ER is important).
Elemental Burst: Dark Night's Echo
- Mechanic: Summons a Supersonic Spirit Eye that creates a field.
- Effect: The field deals periodic AoE Electro DMG to enemies within it. It rotates and taunts nearby enemies slightly.
- Duration: Provides sustained off-field Electro application, perfect for reactions.
Passive: Synesthesia
- The Core Mechanic: When a nearby party member triggers a Nightsoul Burst, Ororon gains 40 Nightsoul Points.
- Reaction Synergy: When party members deal Electro or Hydro DMG, Ororon gains 5 Nightsoul Points (CD 0.3s).
- Hypersense Effect: When Ororon hits 80 Nightsoul Points, he consumes them to trigger the "Hypersense" state, dealing AoE Electro DMG and buffing his own next attack.
Talent Priority Order:
- Elemental Skill (Level 9) - Primary damage source via Nightsoul procs.
- Elemental Burst (Level 8+) - Sustained AoE application.
- Normal Attack (Level 1) - Low priority.
Stat Requirements & ER Thresholds
Ororon needs Energy to maintain his Burst uptime, but his primary utility comes from his passive Nightsoul generation.
| Role | Team Type | ER Requirement |
|---|---|---|
| Support/Sub-DPS | Double Electro | 160% - 180% |
| Support/Sub-DPS | Solo Electro | 200% + |
Substat Priority:
- Energy Recharge (Until burst is comfortable)
- ATK% (Skill/Burst Scaling)
- CRIT Rate / CRIT DMG (For personal damage)
- Elemental Mastery (Bonus for Electro-Charged)
Best Artifacts Comparison
| Set Name | Role | Reasoning |
|---|---|---|
| 4pc Scroll of the Hero of Cinder City | BiS Support | Since Ororon triggers Nightsoul Burst mechanics, he can easily activate this set to provide massive Elemental DMG Bonus to his team (e.g., Hydro/Electro). |
| 4pc Golden Troupe | Sub-DPS | Increases off-field Elemental Skill DMG by 70%. Great if you want Ororon to deal meaningful personal damage. |
| 4pc Noblesse Oblige | General Buffer | Standard 20% ATK buff. Use if no one else holds it, but Scroll of the Hero is usually superior in Natlan teams. |
Weapon Rankings
| Weapon | Type | Performance | Notes |
|---|---|---|---|
| Elegy for the End | ER% | S+ (Support) | Massive team buffs (EM and ATK%). Solves his ER issues. Perfect for Reaction teams. |
| The Stringless | EM | S (DPS) | Boosts Skill and Burst DMG significantly. EM secondary stat helps with Electro-Charged damage. |
| Favonius Warbow | ER% | A (Utility) | Generates white particles for the whole team. Use if your main DPS needs energy. |
| Chain Breaker | ATK% | A (Craftable) | Natlan craftable. Passive boosts ATK based on Natlan party members or different element types. Good synergy. |
Constellation Value
Ororon functions well at C0 for support, but C6 transforms him into a buffer.
- C1: Forest Rangers' Patrol - (Speed) Increases movement speed during exploration. Nice QoL.
- C2: Honey-Wine Torrent - (Electro DMG) After using Burst, gains 12% Electro DMG Bonus for 10s. Increases personal DPS.
- C6: Eulogy of the Night - (The Big Buff) When triggering the "Hypersense" effect (80 Nightsoul Points), increases the active character's ATK by 10% (stacks up to 3 times). Great team buff.
Top Team Compositions
1. Natlan Electro-Charged
- Main DPS: Neuvillette / Mualani / Childe
- Sub-DPS: Ororon
- Buffer: Kazuha / Xilonen
- Flex: Fischl / Zhongli
Why it works: Hydro DPS triggers Ororon's passive (Hydro damage generation). Ororon gains Nightsoul points and fires back with Electro. Kazuha swirls both. The Scroll artifact set on Ororon buffs the Hydro carry significantly.
2. Overload Support
- Main DPS: Clorinde / Raiden / Arlecchino
- Support: Ororon
- Pyro: Chevreuse (Essential)
- Sub-DPS: Fischl / Xiangling
Why it works: Ororon provides steady off-field Electro to maintain the Overload aura for Chevreuse's resistance shred. He can hold support artifacts to further buff the main carry.
Rotations & Combos
Standard Support Rotation:Ororon E > Ororon Q > Swap to Main DPS/Driver
Tip: Ensure you are using Ororon's Skill/Burst before your main DPS starts their rotation so that the "Scroll of the Hero" artifact buff is active when the big damage hits.
Frequently Asked Questions
Is Ororon better than Fischl?
For pure single-target damage: No, Fischl usually wins. However, Ororon provides better AoE, team buffing capabilities (Scroll set), and specialized synergy with Natlan/Hydro mechanics that Fischl lacks.
Do I need to level his Normal Attacks?
No. He is strictly an off-field character. Save your resources for his Skill and Burst.
Data Source: KQM Standards. Last Updated: December 2025