Chevreuse Guide: The Definitive Build & Analysis

| Rarity | (4-Star) |
| Element | Pyro |
| Weapon | Polearm |
| Best Role | Overload Support / Healer |
| Stat Priority | HP (to 40k) > Healing Bonus > ER |
| Tier | S (In Overload) / F (Otherwise) |
Chevreuse is the "Nilou of Overload." She transforms the Overload reaction from a nuisance into a deadly tool. By replacing the need for an Anemo unit (Kazuha/VV), she shreds enemy resistances simply by triggering reactions, while also providing healing and ATK buffs.
Quick Guide (TL;DR)
If you don't have time for the math, here is the cheat sheet.
- Best Artifact: 4pc Noblesse Oblige (Buffer) or 4pc Song of Days Past (Healer).
- Best Weapon: Rightful Reward (Craftable/F2P) or Favonius Lance (Battery).
- F2P Weapon: Black Tassel (3⭐ - Maximum HP stat stick).
- Main Stats: SANDS: HP% | GOBLET: HP% | CIRCLET: HP% or Healing Bonus.
- Talent Priority: Elemental Skill > Elemental Burst > Normal Attack (Ignore).
- Top Team: Chevreuse + Raiden Shogun + Sara + Bennett (Raiden Hypercarry Overload).
Critical Restriction: Chevreuse's resistance shred ONLY works if your party consists exclusively of Pyro and Electro characters. Bringing one Anemo, Geo, Cryo, Dendro, or Hydro unit disables her main passive entirely.
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Passive 1: Vanguard's Coordinated Tactics
- The "Anti-VV" Effect: If your team is ONLY Pyro and Electro, triggering Overload reduces the enemy's Pyro AND Electro RES by 40% for 6s.
- Why it's good: It frees up Kazuha/Sucrose for your other team in Abyss and is easier to execute (no swirling needed).
Elemental Skill: Short-Range Rapid Interdiction Fire
- Tap: Quick damage. Don't use this.
- Hold (Targeted Shot): If a party member triggers Overload, Chevreuse gains an "Overcharged Ball." Holding E fires this ball, dealing higher damage and—crucially—activating her ATK buff (Passive 2).
- Healing: After firing, she heals the active character continuously for 12s.
Passive 2: Vertical Force Coordination
- The Buff: After firing an "Overcharged Ball" (Hold E), all Pyro and Electro party members gain ATK based on Chevreuse's Max HP.
- Scaling: 1% ATK for every 1,000 HP. Maxes out at 40% ATK (requires 40,000 HP).
Talent Priority Order:
- Elemental Skill (Level 9+) - Increases Healing.
- Elemental Burst (Level 6) - Just for extra damage.
- Normal Attack (Level 1) - Ignore.
Stat Requirements & ER Thresholds
Your primary goal is hitting 40,000 HP. Everything else is secondary.
| Build Type | Target HP | Target ER |
|---|---|---|
| Max Buffer (Recommended) | 40,000+ | 120% - 140% |
| Sub-DPS (Hybrid) | 30,000 | 150%+ |
Substat Priority:
- HP% (Until 40k)
- Flat HP
- Energy Recharge
- CRIT Rate (Only if using Favonius Lance)
Best Artifacts Comparison
| Set Name | Recommendation | Reasoning |
|---|---|---|
| 4pc Noblesse Oblige | Best for Team DMG | If no one else has it (e.g. Bennett isn't on the team), use this for the 20% ATK buff. Stacks with her passive. |
| 4pc Song of Days Past | Best for Personal Healing | Converts her healing into a flat damage buff. Great if Bennett is already holding Noblesse. |
| 2pc HP / 2pc HP | Easiest to Build | Mix sets like Vourukasha's Glow and Tenacity to hit the 40k HP cap easily. |
Weapon Rankings
| Weapon | Type | Performance | Description |
|---|---|---|---|
| Rightful Reward | HP% / Craftable | S+ (F2P BiS) | Craftable Fontaine polearm. Gives HP and refunds Energy when healed. Perfect synergy. |
| Black Tassel | HP% / 3-Star | S | The "Slime Killer." Highest HP stat stick for Polearms. Use this if you struggle to reach 40k HP. |
| Favonius Lance | ER% / Gacha | A (Utility) | Good for generating particles for energy-hungry teammates (like Xiangling), but makes hitting 40k HP harder. |
Constellation Value
Chevreuse is complete at C0, but C6 transforms her into a top-tier buffer comparable to Kazuha.
- C1: Stable Front Line's Resolve - (Comfort) Triggers 6 Energy for the active character when they trigger Overload. Great for rotation smoothness.
- C4: Secret Method... - (Niche) Allows you to Hold E twice. Mostly for DPS Chevreuse memes.
- C6: Pursuit of Ending Evil - (Broken) After 12s of healing from her Skill, she grants up to 60% Pyro DMG Bonus and 60% Electro DMG Bonus to the team. This rivals Kazuha's buffing capabilities.
Verdict: C0 is perfectly functional. Aim for C6 over time for massive damage spikes.
Top Team Compositions
1. Raiden Hyper-Overload
- Main DPS: Raiden Shogun
- Sub-DPS: Yae Miko / Fischl
- Buffer: Bennett / Sara
- Support: Chevreuse
Why it works: Chevreuse shreds Electro RES for Raiden/Yae and Pyro RES for Bennett/Xiangling. Unlike Kazuha, she doesn't need to be on-field to swirl both elements.
2. Yoimiya/Arlecchino Overload
- Main DPS: Yoimiya / Arlecchino
- Electro App: Fischl (C6 is best) / Beidou
- Utility: Thoma / Dehya
- Support: Chevreuse
Why it works: Overload knocks small enemies back, which usually hurts melee DPS. However, Yoimiya (ranged) and Arlecchino (huge lunge range) don't care about knockback, making them perfect partners.
Rotations & Combos
The "Overcharged" Rotation:Raiden E > Bennett E Q (Triggers Overload) > Chevreuse HOLD E (Fires ball) > Chevreuse Q > DPS Rotation
Tip: Always trigger an Overload reaction before swapping to Chevreuse. She needs that reaction to spawn the "Overcharged Ball" for her Hold E.
Frequently Asked Questions
Is she better than Kazuha?
In Overload Teams, yes. She shreds both elements instantly without complex double-swirling setups and frees Kazuha for your second team. In non-Overload teams, she is useless.
Does she work with Clorinde?
Yes! Clorinde loves Overload teams and benefits greatly from the RES shred and ATK buff Chevreuse provides.
Data Source: KQM Standards. Last Updated: December 2025