Emilie, The Forensic Perfumer

| Rarity | (Limited) |
| Element | Dendro |
| Weapon | Polearm |
| Role | Off-field Burning Sub-DPS |
| Priority | ATK > CRIT > Dendro DMG |
| Tier | T0 (Burning/Burn-Melt) |
Emilie is a famous perfume designer from Fontaine who uses her chemistry to weaponize the Burning reaction. Unlike other Dendro supports who scale on EM, Emilie is a raw damage powerhouse who scales on ATK and requires Burning to maintain the potency of her "Lumidouce Case."
Pros
- Exceptional off-field Dendro DMG (even better than Nahida in Burning).
- Extremely long skill uptime (near 100%).
- Reduces self-burning damage by 85% for the team.
- Does not mess up reactions (perfect for Burn-Melt).
- Easy to build (ATK/Crit scaling, no EM needed).
Cons
- Damage drops significantly if enemies aren't Burning.
- Single-target focused (Skill fires projectiles).
- Burst does not refresh Skill cooldown, only level/duration.
- Visuals can be subtle, hard to track Case level.
Quick Guide (TL;DR)
The Goal: Keep enemies Burning to maintain her Skill at Level 2 for maximum damage.
- Best Artifact: 4pc Unfinished Reverie (Tailor-made for her).
- Alt Artifact: 4pc Deepwood Memories (If solo Dendro support).
- Best Weapon: Lumidouce Elegy (Signature).
- Alt Weapon: Calamity Queller or Staff of Homa.
- F2P Weapon: Missive Windspear (Event) or Deathmatch (BP).
- Main Stats: ATK% / Dendro DMG / CRIT.
- Talent Priority: Elemental Skill > Elemental Burst > Normal Attack.
Pro Tip: Level 2 Management: When you cast her Skill, it starts at Level 1. It only upgrades to Level 2 (firing two puffs instead of one) after it collects "Scents" from nearby Burning enemies. Keep that Pyro aura active!
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| Category | Material Name | Source |
|---|---|---|
| Ascension | Lakelight Lily | Fontaine (Erinnyes Forest) |
| Boss Drop | Fragment of a Golden Melody | Statue of Marble and Brass (Golem Captain) |
| Talents | Teachings of Order | Pale Forgotten Glory (Wed/Sat) |
| Mob Drop | Artificed Dynamic Gear | Clockwork Meka |
Talent Mechanics
Elemental Skill: Fragrance Extraction
- Lumidouce Case (Level 1): Creates a turret that fires "Puffs" of Dendro DMG.
- Level Up: If nearby enemies are Burning, the Case collects scents. After 2 scents, it upgrades to Level 2.
- Level 2: Fires 2 Puffs per shot and deals significantly increased damage. This is where her DPS comes from.
- Passive: While the Case is active, all party members take 85% less damage from Burning.
Elemental Burst: Aromatic Explication
- Level 3 Case: Stows the current Case and creates a Level 3 Case for 2.8s.
- Mechanic: The Level 3 Case does not attack; instead, it continuously rains down scented dew (Dendro DMG) rapidly.
- Reset: After the duration ends, it redeploys a Level 1 Case (or resets the duration of the previous one).
Important Passives
- A4: Rectification: Emilie deals increased DMG to Burning enemies based on her ATK. For every 100 ATK, DMG increases by 15%, maxing out at 3000 ATK.
Constellation Value
| Constellation | Value | Effect |
|---|---|---|
| C1: Light Fragrance Leaching | Great | Increases Skill (Level 2) DMG by 20%. Also, when party members trigger Burning, it generates an extra scent stack. Makes maintaining Level 2 much easier. |
| C2: Lakelight Top Note | Core Upgrade | When Skill/Burst hits enemies, their Dendro RES is decreased by 30%. This is massive for her personal damage and the team's Dendro damage. |
| C4: Lumidouce Heart Note | Nuke | Extends Burst duration by 2s and decreases the interval between dew drops. Significant burst DPS increase. |
| C6: Marcotte Sillage | On-Field | Using Skill or Burst grants Emilie 5s of Dendro Infusion, allowing her to be played as an on-field main DPS. |
Verdict: C0 is perfectly functional. C1 is a nice QoL for rotation smoothness. C2 is the stopping point for high damage.
Stat Requirements
| Stat | Goal |
|---|---|
| ATK | 2400 - 3000 (Target 3000 for max passive) |
| Energy Recharge | 120-140% (Burst is nice but not strictly mandatory every rotation) |
| Crit Rate/DMG | 70/140+ (She is a traditional scaler) |
Artifact Main Stats:
- Sands: ATK%
- Goblet: Dendro DMG Bonus
- Circlet: CRIT Rate / CRIT DMG
Artifacts Comparison
| Set | Use Case | Reasoning |
|---|---|---|
| 4pc Unfinished Reverie | Best in Slot | Provides up to 50% DMG Bonus just for having Burning enemies nearby. Emilie triggers this effortlessly off-field. Far superior to Deepwood for personal DMG. |
| 4pc Deepwood Memories | Support | Use this if Emilie is the only Dendro character in a team where you care about Dendro damage (e.g., Kinich teams). She loses personal damage but buffs the carry. |
| 4pc Golden Troupe | Alternative | Strong skill DMG bonus, but Reverie is usually better because Troupe doesn't buff her Burst or A1 passive damage as effectively. |
Weapon Rankings
| Weapon | Rank | Notes |
|---|---|---|
| Lumidouce Elegy | S+ | Signature. Massive ATK, Crit Rate, and DMG bonus. Also restores energy. Tailor-made for her mechanics. |
| Calamity Queller | S | Huge ATK stat stick. Works great since she scales purely on ATK. |
| Staff of Homa | S- | Good Crit DMG stat stick, but the HP passive isn't fully utilized. |
| Missive Windspear | A+ | Event Weapon. High ATK and gives more ATK/EM after a reaction. Her best F2P option. |
| Deathmatch | A | Battle Pass option. Good Crit Rate and ATK buff (especially single target). |
Teams
Burn-Melt (The Cryo Savior)
- Wriothesley / Ganyu (Main DPS)
- Emilie (Burning Sustain)
- Xiangling / Dehya (Pyro App)
- Bennett (Heal / Buff)
Emilie is a game-changer for Melt teams. She applies Dendro slowly enough not to steal Melts, but consistently enough to keep the Burning aura alive for Ganyu/Wrio to reverse melt off of.
Burning Carry
- Arlecchino / Lyney / Kinich (Main DPS)
- Emilie (Sub-DPS)
- Bennett (Buffer)
- Zhongli / Kazuha (Flex)
Rotation
Standard Loop:Emilie E > Bennett Q E > Pyro/Cryo DPS Rotation > Emilie Q (Optional/Reset)
Note: Emilie's E lasts 22 seconds! You rarely need to swap back to her until your main DPS is completely done. Use Q to refresh the duration if the box is about to expire, or to nuke.
FAQ
Does she need EM?
No. Unlike Nahida, Emilie does not scale off EM. She scales purely off ATK. The burning reaction itself does negligible damage compared to her raw talent damage.
Can I use her in Hyperbloom?
Not recommended. Her kit strictly requires Burning enemies to deal high damage. In Hyperbloom, the Hydro will extinguish the burning, causing her skill to downgrade to Level 1.
Deepwood or Reverie?
If Emilie is the main source of damage (e.g., Burn-Melt), use Reverie. If she is supporting a Dendro carry like Kinich, use Deepwood to shred RES for him.
Data Source: KQM Standards. Last Updated: December 2025