Clorinde, the Champion Duelist of Fontaine

| Rarity | (5-Star) |
| Element | Electro |
| Weapon | Sword |
| Best Role | On-Field DPS |
| Stat Priority | CRIT > ATK% > EM |
| Tier | S (Versatile Carry) |
Clorinde is the Champion Duelist of Fontaine, wielding a sword and pistol in a unique "Night Vigil" combat style. She relies on the Bond of Life mechanic, converting healing into massive damage boosts, making her a self-sustaining powerhouse who thrives in high-risk, high-reward gameplay.
Pros
- High mobility with Elemental Skill (Lunge).
- Self-sustaining (Heals herself constantly).
- Flexible teams (Aggravate, Overload, Electro-Charged).
- Easy to build (Ascension gives Crit Rate).
- Fast attacks drive off-field DPS (Fischl/Xingqiu) well.
Cons
- Vulnerable to interruption (Needs shield or Xingqiu).
- Cannot be healed by teammates during Skill (Risk of death).
- Short Skill uptime (7.5s) requires tight rotations.
- Damage drops if Bond of Life isn't managed correctly.
Quick Guide (TL;DR)
If you don't have time for the math, here is the cheat sheet.
- Best Artifact: 4pc Fragment of Harmonic Whimsy (BiS).
- Alt Artifact: 4pc Thundering Fury (Aggravate CD Reset) or 4pc Gladiator.
- Best Weapon: Absolution (Signature).
- Alt Weapon: Mistsplitter Reforged or Haran Geppaku.
- F2P Weapon: Finale of the Deep (Craftable) or The Black Sword (BP).
- Main Stats: SANDS: ATK% | GOBLET: Electro DMG | CIRCLET: CRIT DMG.
- Talent Priority: Elemental Skill > Elemental Burst > Normal Attack.
- Top Team: Clorinde + Fischl + Nahida + Kazuha (Aggravate).
Pro Tip: The "3-Hit Rule": During her Skill state, perform 3 Normal Attacks (Pistol Shots) to build up Bond of Life, then press Skill (Lunge) to consume the bond for max damage and healing. Repeat this cycle: N3 -> E -> N3 -> E.
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Top Up Secure & Fast via GameChargeAscension & Talent Materials
| Category | Material Name | Source |
|---|---|---|
| Ascension | Lumitoile | Liffey Region (Fontaine Underwater) |
| Boss Drop | Fontemer Unihorn | Millennial Pearl Seahorse (Fontaine) |
| Talent Books | Teachings of Justice | Pale Forgotten Glory (Tue/Fri/Sun) |
| Common Mob | Transoceanic Pearl | Fontemer Aberrants |
Talent Breakdown & Mechanics
Elemental Skill: Hunter's Vigil
- Night Vigil State: Entering this state changes her Normal Attacks to "Swift Hunt" (Pistol) and her Skill to "Impale the Night" (Lunge). She cannot use Charged Attacks.
- Bond of Life (BoL):
- Pistol Shots: Grant BoL (35% of max HP). Deals more damage but generates Bond.
- Lunge: Clears BoL. If BoL ≥ 100%, she lunges further, deals massive AoE Electro DMG, and heals herself.
- Strategy: You want to build BoL high (to ≥100%) then clear it for the heal and nuke.
- Healing Restriction: While in this state, incoming healing from teammates is converted to BoL instead of HP (except for her own self-heal).
Elemental Burst: Last Lightfall
- Cost: 60 Energy | Cooldown: 15s
- The Finisher: Grants Clorinde a large amount of Bond of Life instantly and deals AoE Electro DMG.
- Usage: Use this to start a rotation or panic-heal. It jumpstarts your BoL stacking so you can Lunge immediately.
Passive: Dark-Shattering Flame
- Reaction Buff: When a party member triggers an Electro-related reaction, Clorinde's Electro DMG increases by 20% of her ATK (Max 1800 DMG). Max 3 stacks. This makes ATK% very valuable.
Talent Priority Order:
- Elemental Skill (Level 10) - Primary source of all damage.
- Elemental Burst (Level 8) - Burst damage and BoL generation.
- Normal Attack (Level 1) - Ignore (Skill uses separate scaling).
Stat Requirements & ER Thresholds
Clorinde doesn't need much ER if run with Fischl (double Electro).
| Team Context | Weapon | ER Requirement |
|---|---|---|
| Double Electro (Fischl) | Any | 110% - 120% |
| Solo Electro | Any | 130% - 150% |
| Thundering Fury Set | Any | 100% - 110% |
Substat Priority:
- CRIT Rate / CRIT DMG (Target 70/160+ - she ascends with CRIT Rate)
- ATK% (Scales well with passive)
- Elemental Mastery (Aim for 100-200 for Aggravate/Hyperbloom)
- Energy Recharge (Comfort only)
Best Artifacts Comparison
| Set Name | Role | Reasoning |
|---|---|---|
| 4pc Fragment of Harmonic Whimsy | BiS | Increases DMG by 54% when Bond of Life value changes. Since Clorinde constantly gains/clears Bond, this has 100% uptime and the highest multiplier. |
| 4pc Thundering Fury | Cooldown Reduction | Decreases Skill CD when triggering reactions. Allows for nearly infinite E uptime in Aggravate teams. Very fun and competitive. |
| 4pc Gladiator's Finale | Standard | Boosts Normal Attack DMG by 35%. Clorinde's pistol shots count as Normal Attacks. Solid if you have good pieces. |
Weapon Rankings
| Weapon | Type | Performance | Notes |
|---|---|---|---|
| Absolution | CRIT DMG | S+ | Signature. High Base ATK, massive Crit DMG, and increases DMG when Bond of Life value increases. |
| Mistsplitter Reforged | CRIT DMG | S | Ayaka's sword. Provides massive Elemental DMG bonus. Very close to signature. |
| Finale of the Deep (R5) | ATK% | A (F2P) | Craftable. Grants ATK based on Bond of Life cleared. Clorinde clears Bond naturally, making this her best F2P option. |
| The Black Sword | CRIT Rate | A (BP) | Boosts Normal Attack DMG. Good stat stick, but be careful of overcapping Crit Rate. |
Constellation Value
Clorinde is very complete at C0. C1 and C2 offer damage and utility.
- C1: "From This Day, I Pass the Candle's Shadow" - (Damage) When attacking in Night Vigil state, summons a shadow that deals Electro DMG. Adds ~20% extra damage and more Electro application.
- C2: "Now, As We Face the Perils of the Long Night" - (Interruption) Buffs her passive damage multiplier (30% instead of 20%) and grants Interruption Resistance. This fixes her biggest weakness (getting knocked around).
- C6: "And So I Shall Never Fear the Night" - (Hypercarry) Massive Crit Rate/DMG boost, increased resistance, and additional shadows. Makes her nearly unkillable and deal absurd damage.
Verdict: C0 is great. C1 is good for Aggravate. C2 is the comfort pick.
Top Team Compositions
1. Aggravate (Standard)
- Main DPS: Clorinde
- Dendro: Nahida / Kirara / Baizhu
- Electro: Fischl (C6)
- Anemo: Kazuha / Sucrose
Why it works: Clorinde applies Electro fast, driving Fischl's A4 passive constantly. Nahida provides EM buff. Kazuha shreds Electro RES. High damage floor and ceiling.
2. Overload (Chevreuse)
- Main DPS: Clorinde
- Support: Chevreuse (C6)
- Pyro: Xiangling / Thoma / Dehya
- Electro: Fischl / Yae Miko
Why it works: Chevreuse shreds Electro/Pyro RES without needing Swirl. Clorinde's lunge helps chase enemies knocked back by Overload. Thoma/Dehya provide interruption resistance.
Rotations & Combos
The "3N1E" Combo:Clorinde Q > Supports > Clorinde E > (Shoot x3 -> Lunge) repeat until timer ends
Explanation: Shooting 3 times (3N) builds Bond of Life to >100%. Pressing Skill (E) clears it for the enhanced Lunge. If you Lunge too early (low BoL), you deal pitiful damage and don't heal much.
Frequently Asked Questions
Clorinde vs. Raiden?
Raiden has infinite interruption resistance and batteries the team. Clorinde has higher personal mobility and self-healing. Raiden is comfier; Clorinde is faster/more dynamic.
Can I use a healer?
Yes, but healers do not heal Clorinde during her E state (healing is converted to Bond of Life). They heal the rest of the team or provide buffs (e.g., Baizhu shield/buff).
Data Source: KQM Standards. Last Updated: December 2025