Arataki Itto Guide: The Definitive Build & Analysis

Arataki Itto, the One and Oni

Arataki Itto Genshin Impact Character Art
Rarity (5-Star)
Element Geo
Weapon Claymore
Best Role Geo Hypercarry
Stat Priority DEF > CRIT > ER > ATK
Tier S (Mono Geo)

Arataki Itto is the "One and Oni" and the undisputed king of Geo DPS. He scales heavily with **DEF** and deals massive Geo DMG through his specialized Charged Attacks ("Arataki Kesagiri"). His playstyle is fast, aggressive, and requires a dedicated team of Geo supports to shine.


Pros

  • High sustained DPS with large AoE cleave.
  • Not reliant on reactions (consistent damage).
  • Extremely tanky due to high DEF stat.
  • Ushi (Skill) hits like a truck (high multiplier nuke).
  • Infinite stagger resistance during Charged Attacks.

Cons

  • Expensive Team: Needs Gorou (C6), Zhongli/Albedo/Chiori.
  • Burst reliant (No damage without Q).
  • High Energy Cost (70) with poor particle generation.
  • Struggles against Elemental Shields (Lectors/Heralds).

Quick Guide (TL;DR)

If you don't have time for the math, here is the cheat sheet.

  • Best Artifact: 4pc Husk of Opulent Dreams (Uncontested BiS).
  • Alt Artifact: 4pc Marechaussee Hunter (Only w/ Furina) or 4pc Bolide (Shielded).
  • Best Weapon: Redhorn Stonethresher (Signature - DEF Synergy).
  • Alt Weapon: Serpent Spine (BP - R5 Rivals Redhorn).
  • F2P Weapon: Whiteblind (Craftable DEF Stat Stick).
  • Main Stats: SANDS: DEF% | GOBLET: Geo DMG | CIRCLET: CRIT.
  • Talent Priority: Normal Attack = Elemental Burst > Elemental Skill.
  • Top Team: Itto + Gorou (C6) + Chiori/Albedo + Zhongli (Mono Geo).
Pro Tip: Stack Management: Always throw Ushi (E) *during* your burst. Ushi gives stacks when hit, deals massive damage, and generates particles. Throwing him outside of burst is a DPS loss.

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Ascension & Talent Materials

Category Material Name Source
Ascension Onikabuto Inazuma Trees (Narukami/Tatarasuna)
Boss Drop Riftborn Regalia Golden Wolflord (Tsurumi Island)
Talent Books Teachings of Elegance Violet Court (Tue/Fri/Sun)
Common Mob Slime Condensate Slimes

Talent Breakdown & Mechanics

Normal Attack: Fight Club Legend

  • Superstrength Stacks: When Itto hits enemies with Normal Attacks, he gains stacks.
  • Arataki Kesagiri: Holding Attack when you have stacks unleashes a rapid series of slashes that consume no stamina. This is his primary damage source. The final slash is a massive nuke.
  • Mechanic: You must weave Normal Attacks to build stacks, then unleash Charged Attacks to spend them.

Elemental Skill: Masatsu Zetsugi: Akaushi Burst!

  • Ushi: Throws a bull (Ushi) that deals massive Geo DMG.
  • Stack Generation: Ushi grants a Superstrength stack when he hits an enemy, when he takes damage, and when he leaves. He also taunts enemies.
  • Strategy: Use Ushi during your Burst window for maximum damage (since Burst converts DEF to ATK).

Elemental Burst: Royal Descent: Behold, Itto the Evil!

  • Cost: 70 Energy | Cooldown: 18s
  • Raging Oni King: Converts Itto's Normal/Charged/Plunging attacks to Geo DMG.
  • DEF Conversion: Increases his ATK based on his DEF. Also increases ATK Speed.
  • Snapshot: The DEF-to-ATK conversion snapshots on cast. However, the Geo Infusion does not.

Talent Priority Order:

  1. Normal Attack (Level 10) - Scales Kesagiri damage.
  2. Elemental Burst (Level 9) - Scales DEF-to-ATK conversion.
  3. Elemental Skill (Level 8) - Strong nuke (Ushi).

Stat Requirements & ER Thresholds

Itto generates almost no particles during his burst. He relies entirely on teammates (Gorou/Albedo) for energy.

Team Context Weapon ER Requirement
Mono Geo (w/ Gorou Fav) Redhorn 130% - 140%
Mono Geo (w/ Gorou Fav) Whiteblind (R5) 130% - 140%
C2 Itto Any 100% - 110% (Base)

Substat Priority:

  1. CRIT Rate / CRIT DMG (Target 70/160+)
  2. DEF% (Primary scaling stat)
  3. Energy Recharge (Until requirement met)
  4. ATK% (Much less valuable than DEF)

Best Artifacts Comparison

Set Name Role Reasoning
4pc Husk of Opulent Dreams BiS Provides 54% DEF and 24% Geo DMG at max stacks. Tailor-made for Itto. Remember to stack it off-field before starting the Abyss.
4pc Marechaussee Hunter Furina Team Use only if paired with Furina. Gives 36% Crit Rate. Stronger than Husk if you have Furina buffs.
4pc Retracing Bolide Shielded Consistent 40% DMG bonus if shielded. Good if you have great pieces, but Husk is better.

Weapon Rankings

Weapon Type Performance Notes
Redhorn Stonethresher CRIT DMG S+ Signature. Massive 88% Crit DMG. Increases Normal/Charged DMG based on DEF. Significantly stronger than any other option.
Serpent Spine (R5) CRIT Rate S Battle Pass weapon. At R5, it is very close to Redhorn. Requires a shielder (Zhongli) to maintain stacks.
Whiteblind (R5) DEF% A (F2P) Craftable. High DEF stats. Remember to hit enemies 4 times before Bursting to stack the passive.
Skyward Pride ER% A Solves energy issues and vacuum blades benefit from Geo DMG bonus. Good comfort pick.

Constellation Value

Itto is fully functional at C0, but C6 turns him into a god.

  • C1: Stay a While and Listen Up - (QoL) Grants extra Superstrength stacks upon using Burst. Makes rotation much smoother and allows instant Charged Attacks.
  • C2: Gather 'Round, It's a Brawl! - (Energy) Restores energy and reduces cooldown based on the number of Geo party members. Solves his ER issues completely in Mono Geo.
  • C6: Arataki Itto, Present! - (Broken) Charged Attacks have +70% Crit DMG. 50% chance to NOT consume a stack when attacking. This allows for near-infinite slash chains.

Verdict: C0 is great. C6 is one of the strongest in the game.

Top Team Compositions

1. Mono Geo (The Gold Standard)

  • Main DPS: Itto
  • Buffer: Gorou (C6 is huge)
  • Sub-DPS: Chiori / Albedo
  • Shield: Zhongli

Why it works: Gorou buffs DEF and Geo DMG based on 3 Geo members. Zhongli shreds Geo RES. Chiori/Albedo deal off-field damage scaling on DEF. Itto drives it all.

2. Itto + Furina

  • Main DPS: Itto
  • Buffer: Furina
  • Buffer: Gorou
  • Healer: Xianyun / Jean / Bennett

Why it works: Furina gives a massive DMG% buff, which Itto lacks. You need a strong team healer to stack her Fanfare, but the damage ceiling is higher than Triple Geo if managed correctly.

Rotations & Combos

Standard C0 Combo:
Supports > Itto Q > Ushi (E) > Normal Attacks (Build Stacks) > Charged Attack Spam

Tip: Ushi hits hard. Always use him inside your Burst window. Also, remember to start the fight with Itto in the party but off-field to build Husk stacks.

Frequently Asked Questions

Do I need Gorou?
Yes. Gorou is to Itto what Faruzan is to Xiao. Without Gorou, Itto loses a massive amount of DEF and Geo DMG bonus. Gorou is essential.

Whiteblind vs. Serpent Spine?
R5 Serpent Spine is significantly better than R5 Whiteblind due to the DMG% and Crit Rate. However, Whiteblind is a very respectable F2P option.

Data Source: KQM Standards. Last Updated: December 2025

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