Arataki Itto, the One and Oni

| Rarity | (5-Star) |
| Element | Geo |
| Weapon | Claymore |
| Best Role | Geo Hypercarry |
| Stat Priority | DEF > CRIT > ER > ATK |
| Tier | S (Mono Geo) |
Arataki Itto is the "One and Oni" and the undisputed king of Geo DPS. He scales heavily with **DEF** and deals massive Geo DMG through his specialized Charged Attacks ("Arataki Kesagiri"). His playstyle is fast, aggressive, and requires a dedicated team of Geo supports to shine.
Pros
- High sustained DPS with large AoE cleave.
- Not reliant on reactions (consistent damage).
- Extremely tanky due to high DEF stat.
- Ushi (Skill) hits like a truck (high multiplier nuke).
- Infinite stagger resistance during Charged Attacks.
Cons
- Expensive Team: Needs Gorou (C6), Zhongli/Albedo/Chiori.
- Burst reliant (No damage without Q).
- High Energy Cost (70) with poor particle generation.
- Struggles against Elemental Shields (Lectors/Heralds).
Quick Guide (TL;DR)
If you don't have time for the math, here is the cheat sheet.
- Best Artifact: 4pc Husk of Opulent Dreams (Uncontested BiS).
- Alt Artifact: 4pc Marechaussee Hunter (Only w/ Furina) or 4pc Bolide (Shielded).
- Best Weapon: Redhorn Stonethresher (Signature - DEF Synergy).
- Alt Weapon: Serpent Spine (BP - R5 Rivals Redhorn).
- F2P Weapon: Whiteblind (Craftable DEF Stat Stick).
- Main Stats: SANDS: DEF% | GOBLET: Geo DMG | CIRCLET: CRIT.
- Talent Priority: Normal Attack = Elemental Burst > Elemental Skill.
- Top Team: Itto + Gorou (C6) + Chiori/Albedo + Zhongli (Mono Geo).
Pro Tip: Stack Management: Always throw Ushi (E) *during* your burst. Ushi gives stacks when hit, deals massive damage, and generates particles. Throwing him outside of burst is a DPS loss.
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Top Up Secure & Fast via GameChargeAscension & Talent Materials
| Category | Material Name | Source |
|---|---|---|
| Ascension | Onikabuto | Inazuma Trees (Narukami/Tatarasuna) |
| Boss Drop | Riftborn Regalia | Golden Wolflord (Tsurumi Island) |
| Talent Books | Teachings of Elegance | Violet Court (Tue/Fri/Sun) |
| Common Mob | Slime Condensate | Slimes |
Talent Breakdown & Mechanics
Normal Attack: Fight Club Legend
- Superstrength Stacks: When Itto hits enemies with Normal Attacks, he gains stacks.
- Arataki Kesagiri: Holding Attack when you have stacks unleashes a rapid series of slashes that consume no stamina. This is his primary damage source. The final slash is a massive nuke.
- Mechanic: You must weave Normal Attacks to build stacks, then unleash Charged Attacks to spend them.
Elemental Skill: Masatsu Zetsugi: Akaushi Burst!
- Ushi: Throws a bull (Ushi) that deals massive Geo DMG.
- Stack Generation: Ushi grants a Superstrength stack when he hits an enemy, when he takes damage, and when he leaves. He also taunts enemies.
- Strategy: Use Ushi during your Burst window for maximum damage (since Burst converts DEF to ATK).
Elemental Burst: Royal Descent: Behold, Itto the Evil!
- Cost: 70 Energy | Cooldown: 18s
- Raging Oni King: Converts Itto's Normal/Charged/Plunging attacks to Geo DMG.
- DEF Conversion: Increases his ATK based on his DEF. Also increases ATK Speed.
- Snapshot: The DEF-to-ATK conversion snapshots on cast. However, the Geo Infusion does not.
Talent Priority Order:
- Normal Attack (Level 10) - Scales Kesagiri damage.
- Elemental Burst (Level 9) - Scales DEF-to-ATK conversion.
- Elemental Skill (Level 8) - Strong nuke (Ushi).
Stat Requirements & ER Thresholds
Itto generates almost no particles during his burst. He relies entirely on teammates (Gorou/Albedo) for energy.
| Team Context | Weapon | ER Requirement |
|---|---|---|
| Mono Geo (w/ Gorou Fav) | Redhorn | 130% - 140% |
| Mono Geo (w/ Gorou Fav) | Whiteblind (R5) | 130% - 140% |
| C2 Itto | Any | 100% - 110% (Base) |
Substat Priority:
- CRIT Rate / CRIT DMG (Target 70/160+)
- DEF% (Primary scaling stat)
- Energy Recharge (Until requirement met)
- ATK% (Much less valuable than DEF)
Best Artifacts Comparison
| Set Name | Role | Reasoning |
|---|---|---|
| 4pc Husk of Opulent Dreams | BiS | Provides 54% DEF and 24% Geo DMG at max stacks. Tailor-made for Itto. Remember to stack it off-field before starting the Abyss. |
| 4pc Marechaussee Hunter | Furina Team | Use only if paired with Furina. Gives 36% Crit Rate. Stronger than Husk if you have Furina buffs. |
| 4pc Retracing Bolide | Shielded | Consistent 40% DMG bonus if shielded. Good if you have great pieces, but Husk is better. |
Weapon Rankings
| Weapon | Type | Performance | Notes |
|---|---|---|---|
| Redhorn Stonethresher | CRIT DMG | S+ | Signature. Massive 88% Crit DMG. Increases Normal/Charged DMG based on DEF. Significantly stronger than any other option. |
| Serpent Spine (R5) | CRIT Rate | S | Battle Pass weapon. At R5, it is very close to Redhorn. Requires a shielder (Zhongli) to maintain stacks. |
| Whiteblind (R5) | DEF% | A (F2P) | Craftable. High DEF stats. Remember to hit enemies 4 times before Bursting to stack the passive. |
| Skyward Pride | ER% | A | Solves energy issues and vacuum blades benefit from Geo DMG bonus. Good comfort pick. |
Constellation Value
Itto is fully functional at C0, but C6 turns him into a god.
- C1: Stay a While and Listen Up - (QoL) Grants extra Superstrength stacks upon using Burst. Makes rotation much smoother and allows instant Charged Attacks.
- C2: Gather 'Round, It's a Brawl! - (Energy) Restores energy and reduces cooldown based on the number of Geo party members. Solves his ER issues completely in Mono Geo.
- C6: Arataki Itto, Present! - (Broken) Charged Attacks have +70% Crit DMG. 50% chance to NOT consume a stack when attacking. This allows for near-infinite slash chains.
Verdict: C0 is great. C6 is one of the strongest in the game.
Top Team Compositions
1. Mono Geo (The Gold Standard)
- Main DPS: Itto
- Buffer: Gorou (C6 is huge)
- Sub-DPS: Chiori / Albedo
- Shield: Zhongli
Why it works: Gorou buffs DEF and Geo DMG based on 3 Geo members. Zhongli shreds Geo RES. Chiori/Albedo deal off-field damage scaling on DEF. Itto drives it all.
2. Itto + Furina
- Main DPS: Itto
- Buffer: Furina
- Buffer: Gorou
- Healer: Xianyun / Jean / Bennett
Why it works: Furina gives a massive DMG% buff, which Itto lacks. You need a strong team healer to stack her Fanfare, but the damage ceiling is higher than Triple Geo if managed correctly.
Rotations & Combos
Standard C0 Combo:Supports > Itto Q > Ushi (E) > Normal Attacks (Build Stacks) > Charged Attack Spam
Tip: Ushi hits hard. Always use him inside your Burst window. Also, remember to start the fight with Itto in the party but off-field to build Husk stacks.
Frequently Asked Questions
Do I need Gorou?
Yes. Gorou is to Itto what Faruzan is to Xiao. Without Gorou, Itto loses a massive amount of DEF and Geo DMG bonus. Gorou is essential.
Whiteblind vs. Serpent Spine?
R5 Serpent Spine is significantly better than R5 Whiteblind due to the DMG% and Crit Rate. However, Whiteblind is a very respectable F2P option.
Data Source: KQM Standards. Last Updated: December 2025